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  1. Irrational Games is the multi award winning developer of titles such as System Shock 2, Swat 4, and Freedom Force. At its largest point Irrational had two studios, one in Quincy, Massachusetts, USA just outside Boston and the other in Canberra, Australia.

  2. irrationalgames.ghoststorygames.com › studio › projectsProjects | Irrational Games

    A favorite in perennial “greatest game ever made” features, Irrational’s hybrid first-person shooter/RPG is... more. Projects BioShock Infinite; BioShock; Swat 4; Freedom Force vs the 3rd Reich; Tribes Vengeance; Freedom Force; System Shock 2; Irrational Podcast. Go. Irrational Games. Insider; Studio; Store; Insider. Podcasts; From the Vault;

  3. Feb 24, 2014 · Last week Ken Levine announced that Irrational Games as we know it is coming to an end. Most of the team are to be laid off as the studio that gave us System Shock 2, SWAT 4, Freedom Force and...

  4. Judas, BioShock, BioShock Infinite, Irrational Games, Ghost Story Games and their respective logos are trademarks of Take-Two Interactive Software, Inc. All other marks are property of their respective owners.

  5. irrationalgames.ghoststorygames.com › studio › projectsSwat 4 | Irrational Games

    Game Synopsis. The rules of engagement are strict: Lethal force isn’t authorized unless a suspect shoots first or points a firearm at a fellow officer or civilian. Less-lethal weapons including pepper spray, bean bag shotguns, and Tasers aren’t always options, though – not when a suspected serial killer retreats into a horrific murder ...

  6. Irrational Games was formed in 1997 by Ken Levine, Jonathan Chey, and Robert Fermier. Their first project was the single player campaign for Fireteam, an isometric shooter by Cyro Interactive. However, this proved to be a false start when Cyro decided to concentrate on the multiplayer aspect and dropped Irrational's project.

  7. Feb 18, 2014 · Irrational Games, the studio that makes BioShock, is shutting down. BioShock creator Ken Levine said today that he plans to move on to smaller, narrative-heavy games that will be released digitally.

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