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  1. Known for. Silent Hill Siren Gravity Rush. Keiichirō Toyama (外山 圭一郎, Toyama Keiichirō, born 1970) is a Japanese video game director and designer, best known as the creator of the Silent Hill, Siren and Gravity Rush franchises. [1]

  2. en.wikipedia.org › wiki › Silent_HillSilent Hill - Wikipedia

    Silent Hill (Japanese: サイレントヒル, Hepburn: Sairento Hiru) is a horror anthology media franchise centered on a series of survival horror games created by Keiichiro Toyama and published by Konami.

    • Silent Hill, February 23, 1999; 24 years ago
    • P.T., August 12, 2014; 9 years ago
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  4. Latest release. Gravity Rush 2. January 18, 2017. Gravity Rush, known in Japan as Gravity Daze, [a] is a media franchise centered on a series of video games developed by Team Gravity, owned and published by Sony Interactive Entertainment. It is created by Keiichiro Toyama, who also created the Silent Hill and Siren series.

  5. Feb 8, 2022 · To celebrate the occasion, we’re happy to share with you a new interview with the director of the Gravity Rush series, Keiichiro Toyama! Having moved on from his job at Sony Interactive Entertaiment’s Japan Studio, Keiichiro Toyama is now the CEO of Bokeh Game Studio, where they’re working on the new studio’s very first game, Slitterhead!

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  6. Feb 15, 2021 · Feb 15 2021 / 8:20 AM EDT. 16. Bokeh Game Studio, the new studio founded by Silent Hill, SIREN, and Gravity Rush creator Keiichiro Toyama, has published a nine-minute “Focus” video introducing...

  7. Oct 31, 2013 · Keiichiro Toyama, director on games like Siren, Gravity Rush and the original Silent Hill, has been in the game business for a while.Not by design, mind you. "I liked games ever since my student ...

  8. Sep 5, 2012 · A Cane and Rinse interview with Keiichiro Toyama – creator of Gravity Rush, Siren, and the original Silent Hill. Although he had previously worked on a selection of well-known and diverse titles such as Konami’s Snatcher and International Track & Field, most of us would have first encountered the games of Keiichiro Toyama when Konami ...

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