Welcome to the Marvel vs. Capcom wiki! The Marvel vs. Capcom series is a series of fighting games created by Capcom that contain characters from both Marvel Comics and Capcom. 15,993 pages
Marvel vs. Capcom is a series of crossover fighting games developed and published by Capcom, featuring characters from their own video game franchises and comic book series published by Marvel Comics.
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The Marvel characters depicted in these games were often based on their incarnations in various early 1990s animated series and were often voiced by the same voice actors. Many of the characters and fighting mechanics used in these games were first developed and refined in two other fighting games Capcom had developed earlier, serving as precursors to the series: X-Men: Children of the Atom, which featured characters strictly from the X-Men universe, and Marvel Super Heroes, which gleaned characters from Marvel's entire roster (X-Menincluded). Although the tag-team fighting concept was not new, it was refined with this series. New fighting game terminology, such as the Aerial Rave (the act of performing a combo on an opponent while the opponent remains airborne) and the Variable Combination (the act of having two or more characters on the same team to perform their Hyper Combos at the same time) were added to the fighting game vernacular with this series.
1. X-Men: Children of the Atom - (1994) 1. Marvel Super Heroes - (1995)
1. X-Men vs. Street Fighter - (1996) 1. Marvel Super Heroes vs. Street Fighter- (1997) 1. Marvel vs. Capcom: Clash of Super Heroes - (1998) 1. Marvel vs. Capcom 2: New Age of Heroes - (2000) 1. Marvel vs. Capcom 3: Fate of Two Worlds - (2011) 1. 1.1. Ultimate Marvel vs. Capcom 3 - (2011) 1. Marvel vs. Capcom: Infinite - (2017)
1. Marvel vs. Capcom Origins - (2012)
The basic gameplay of the Marvel vs. Capcom series was originally derived from X-Men: Children of the Atom and Marvel Super Heroes. Players compete in battle using characters with unique moves and special attacks. Using a combination of joystick movements and button presses, players must execute various moves to damage their opponent and deplete their life gauge, or alternatively, have the most cumulative health when the timer runs out. However, unlike the two aforementioned games, which focus on single combat, the Marvel vs. Capcom series revolve around tag team-based combat. Instead of choosing a single character, players select multiple characters to form teams of two or three. Each character on the team is given their own life gauge. Players control one character at a time, while the others await off-screen. Players are also free to swap between their characters at any point during the match. As characters take damage, portions of their life gauge will turn red, known as "red he...
There does not appear to be a concrete story behind each game in the series (up until Marvel vs. Capcom: Infinite), although several plot points run across the various games of the series. However, various pairs of characters - typically one Marvel and one Capcom, were often partnered with each other during game play (although later games randomized the partnerships so that it was possible to complete the game facing all-Marvel or all-Capcom teams). Marvel vs. Capcom: Infiniteis the first game in the series to feature a proper story mode.
Capcom's partnership with Marvel Comics began in 1993 with the release of The Punisher, an arcade beat 'em up based on the comic book series of the same name. Capcom then created their first Marvel-licensed fighting game, X-Men: Children of the Atom, in 1994. Marvel Super Heroes soon followed in 1995. Many of the gameplay mechanics used in the Marvel vs. Capcom series were first developed and refined in these two fighting games, serving as precursors to the series.In 2011, then-current Capcom USA Strategic Marketing Director of Online and Community Seth Killian stated that many fighting game aficionados, including himself, consider them to have laid the foundation for the series. The idea for implementing tag teams was allegedly inspired by an easter egg from Capcom's own 1995 fighting game Street Fighter Alpha: Warriors' Dreams. In a secret "Dramatic Battle" mode, two players, controlling Ryu and Ken, were able to fight against an AI-controlled M. Bison at the same time. The easter...
In 2011, a series of Minimates based on the playable characters from Marvel vs. Capcom 3: Fate of Two Worldswere released by Art Asylum. UDON Entertainment published Marvel vs. Capcom: Official Complete Works art book consisting of promotional artwork, sketches and bonus material from the video game collaborations between Marvel and Capcom, beginning with the 1993 arcade game The Punisher to Ultimate Marvel vs. Capcom 3. It contains contributions from a variety of artists and illustrators, including Akiman, Bengus, Shinkiro, Joe Madureira, Adi Granov, Joe Ng, Long Vo, Chamba, Adam Warren and Takeshi Miyazawa. Official Complete Works made its international debut at San Diego Comic-Con on July 11, 2012, in an exclusive hardcover edition. The hardcover also featured a wrap-around cover designed by Udon Entertainment and Capcom artist Alvin Lee, and digitally-painted by Genzoman.A standard-format softcover was released in November 2012 by Diamond Comics.
Marvel VS Capcom: Clash of Super Heroes is a crossover, tag-team fighting game developed by Capcom, and released on January 23, 1998, developed for the CPSII Arcade board.
Ultimate Marvel vs. Capcom 3 is an updated version of Marvel vs. Capcom 3: Fate of Two Worlds featuring 12 new characters, 9 new stages, and updated gameplay. It was released on November 15 in North America, November 17 in Japan, and November 18, 2011, in Europe for the PlayStation 3 and Xbox 360 at the discount price of $39.99 US, and February 22, 2012, for the PlayStation Vita.
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Apr 22, 1993 · Marvel vs. Capcom (マーヴル VS. カプコン, Māvuru bāsasu Kapukon) is a series of fighting games created by Capcom in which characters created by Marvel Comics and Capcom's own characters appear together.
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Shuma-Gorath is a powerful and ancient demon of the highest order and possesses vast supernatural powers. He has superhuman strength and endurance which, being magical in nature, are incalculably high (the upper limits of his strength and endurance are unknown). Among his many (mostly-uncatalogued) mystical powers are the ability to communicate with and control others across dimensional barriers, to create and direct powerful blasts of mystical energy, and to affect transmutations on a planet...
Marvel Super Heroes
Shuma-Gorath uses the Infinity Gemsto rule the universe. He grows larger and sees everything that he can control.
Marvel vs. Capcom 3: Fate of Two Worlds
Shuma-Gorath unexpectedly saves the Earth after defeating Galactus. He becomes famous and eventually becomes a quiz show host in a segment called "Super Monster Awesome Hour".
Shuma-Gorath is essentially a rushdown character. He possesses a lot of air mobility which can be further increased with the use of Air Mystic Smash. His throws are unique, as they can replenish Red Health, making him a very enduring character. Shuma-Gorath is most suited to using an obscure rushdown strategy with recommended air and overhead attacks, with his medium air attack having a particularly long reach with a fast startup time and reasonable damage; it should be the staple of Shuma-Gorath's attacks while in the air. In addition, his air "special" attack allows him to surprise any unwary grounded opponents, petrifying Shuma-Gorath and allowing him to quickly slam opponents with a ground-pound attack while in his stone form. While Shuma-Gorath has an air-dash, his Mystic Smash attack and any of its variants allow him to quickly close distance quickly on an opponent while simultaneously inflicting damage. Furthermore, if Shuma has managed to corner an opponent, his quick-deploy...Shuma-Gorath's victory pose involves him doing his classic arm fold, until he notices the "cameraman." He quickly crawls over to the cameraman, who attempts to run away, but ultimately gets grapple...Strangely, Shuma-Gorath seems to have an attraction for Hsien-Ko, and Morrigan seems to be attracted to Shuma's "strong" tentacles, saying that she "...hopes the party's just getting started".Morrigan's above quote is a reference to the stereotypical, and infamous, tentacle fetish that originates from Japan. This is a humorous explanation for many in the MvC fanbase as to why Capcom add...It is known that during discussions to determine what characters would be in the Marvel vs. Capcom 3 roster, Capcom readily conceded to any refusals made for certain characters by Marvel, such as V...Marvel.com: Shuma-GorathMarvel Database: Shuma-GorathWikipedia: Shuma-Gorath
Wanna dance? Felicia is a rushdown character relying on speed and combos to take her opponents apart. She is especially deadly when comboing on a cornered opponent. 1 Command Normals 2 Special Attacks 3 Hyper Combos 4 Gameplay Changes in Ultimate Marvel vs. Capcom 3 Toy Touch: Felicia swipes...