Welcome to the Marvel vs. Capcom wiki! The Marvel vs. Capcom series is a series of fighting games created by Capcom that contain characters from both Marvel Comics and Capcom. Find out all the games in the Vs. Series. Learn more about the characters in the Vs. Series.
Marvel vs. Capcom 2 also increased the number of characters per team by one, providing a three-on-three battle format. Marvel vs. Capcom 3: Fate of Two Worlds introduced "X-Factor", a comeback mechanic which offers increased damage, speed, and red health regeneration for a limited time upon activation.
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The Marvel characters depicted in these games were often based on their incarnations in various early 1990s animated series and were often voiced by the same voice actors. Many of the characters and fighting mechanics used in these games were first developed and refined in two other fighting games Capcom had developed earlier, serving as precursors to the series: X-Men: Children of the Atom, which featured characters strictly from the X-Men universe, and Marvel Super Heroes, which gleaned characters from Marvel's entire roster (X-Menincluded). Although the tag-team fighting concept was not new, it was refined with this series. New fighting game terminology, such as the Aerial Rave (the act of performing a combo on an opponent while the opponent remains airborne) and the Variable Combination (the act of having two or more characters on the same team to perform their Hyper Combos at the same time) were added to the fighting game vernacular with this series.
1. X-Men: Children of the Atom - (1994) 1. Marvel Super Heroes - (1995)
1. X-Men vs. Street Fighter - (1996) 1. Marvel Super Heroes vs. Street Fighter- (1997) 1. Marvel vs. Capcom: Clash of Super Heroes - (1998) 1. Marvel vs. Capcom 2: New Age of Heroes - (2000) 1. Marvel vs. Capcom 3: Fate of Two Worlds - (2011) 1. 1.1. Ultimate Marvel vs. Capcom 3 - (2011) 1. Marvel vs. Capcom: Infinite - (2017)
1. Marvel vs. Capcom Origins - (2012)
The basic gameplay of the Marvel vs. Capcom series was originally derived from X-Men: Children of the Atom and Marvel Super Heroes. Players compete in battle using characters with unique moves and special attacks. Using a combination of joystick movements and button presses, players must execute various moves to damage their opponent and deplete their life gauge, or alternatively, have the most cumulative health when the timer runs out. However, unlike the two aforementioned games, which focus on single combat, the Marvel vs. Capcom series revolve around tag team-based combat. Instead of choosing a single character, players select multiple characters to form teams of two or three. Each character on the team is given their own life gauge. Players control one character at a time, while the others await off-screen. Players are also free to swap between their characters at any point during the match. As characters take damage, portions of their life gauge will turn red, known as "red he...
There does not appear to be a concrete story behind each game in the series (up until Marvel vs. Capcom: Infinite), although several plot points run across the various games of the series. However, various pairs of characters - typically one Marvel and one Capcom, were often partnered with each other during game play (although later games randomized the partnerships so that it was possible to complete the game facing all-Marvel or all-Capcom teams). Marvel vs. Capcom: Infiniteis the first game in the series to feature a proper story mode.
Capcom's partnership with Marvel Comics began in 1993 with the release of The Punisher, an arcade beat 'em up based on the comic book series of the same name. Capcom then created their first Marvel-licensed fighting game, X-Men: Children of the Atom, in 1994. Marvel Super Heroes soon followed in 1995. Many of the gameplay mechanics used in the Marvel vs. Capcom series were first developed and refined in these two fighting games, serving as precursors to the series.In 2011, then-current Capcom USA Strategic Marketing Director of Online and Community Seth Killian stated that many fighting game aficionados, including himself, consider them to have laid the foundation for the series. The idea for implementing tag teams was allegedly inspired by an easter egg from Capcom's own 1995 fighting game Street Fighter Alpha: Warriors' Dreams. In a secret "Dramatic Battle" mode, two players, controlling Ryu and Ken, were able to fight against an AI-controlled M. Bison at the same time. The easter...
In 2011, a series of Minimates based on the playable characters from Marvel vs. Capcom 3: Fate of Two Worldswere released by Art Asylum. UDON Entertainment published Marvel vs. Capcom: Official Complete Works art book consisting of promotional artwork, sketches and bonus material from the video game collaborations between Marvel and Capcom, beginning with the 1993 arcade game The Punisher to Ultimate Marvel vs. Capcom 3. It contains contributions from a variety of artists and illustrators, including Akiman, Bengus, Shinkiro, Joe Madureira, Adi Granov, Joe Ng, Long Vo, Chamba, Adam Warren and Takeshi Miyazawa. Official Complete Works made its international debut at San Diego Comic-Con on July 11, 2012, in an exclusive hardcover edition. The hardcover also featured a wrap-around cover designed by Udon Entertainment and Capcom artist Alvin Lee, and digitally-painted by Genzoman.A standard-format softcover was released in November 2012 by Diamond Comics.↑ 1.0 1.1 1.2 http://gamesdbase.com/Media/SYSTEM/Sony_Playstation/manual/Formated/X-Men_vs._Street_Fighter_-_1998_-_Capcom_Co.,_Ltd..pdf↑ 2.0 2.1 http://gamesdbase.com/Media/SYSTEM/Sony_Playstation/manual/Formated/Marvel_Super_Heroes_Vs._Street_Fighter_-_1999_-_Capcom_Co.,_Ltd..pdf↑ 3.0 3.1 3.2 3.3 3.4 http://www.eurogamer.net/articles/street-fighter-retrospective-article?page=4↑ https://web.archive.org/web/19990921173526/http://www.gameinformer.com/cgi-bin/review.cgi?sys=sat&path=feb98&doc=xmsf
Marvel vs. Capcom (series) The Marvel vs. Capcom series is a series of fighting games created by Capcom that contain characters from both Marvel Comics and Capcom. The franchise was thought of as an experiment by Capcom after the release of X-Men: Children of the Atorm & Marvel Super Heroes. After the release of those games, Capcom made X-Men vs. Street Fighter and was ultimately succeeded by Marvel vs. Capcom: Clash of Heroes, officially starting the Marvel vs. Capcom series as a whole.
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1. Offline: 1. Story – puts players at the center of a fierce battle as heroes from both universes come together to stop Ultron Sigma, the combined form of two robotic villains. 2. Arcade – recreates the classic arcade experience. Keep winning to move forward and confront the final boss in an epic showdown of skills. 3. Mission – players can do various tutorial missions, or try their hand at advanced character-specific challenges. 4. Training – set up a training area with various parameters...
Marvel vs. Capcom: Infinite features two-on-two partner battles, similar to Marvel vs. Capcom: Clash of Super Heroes and earlier installments in the franchise. The X-Factor mechanic, introduced in Marvel vs. Capcom 3: Fate of Two Worlds, is instead replaced by a returning gameplay mechanic from Marvel Super Heroes: Infinity Stones (known as Gems in previous iterations), 6 different coloured stones equippable before the match, each stone providing different advantages to the player. Additional...
The main protagonists of the story are Captain Marvel, X, Thanos, Dante, Captain America, Ryu, Strider Hiryu and Chris. The main villains of the story are Ultron, Death, Jedah and Sigma. While the Infinity Stones are prominent throughout the story, the Reality and Soul Stones receive the most importance within the story.One day in the Marvel Universe, without warning, a convergence occurs, merging various locations with the worlds of Capcom. At the center of the convergence, stands Ultron Sig...
Characters marked with † are non-playable characters featured in story mode or the backgrounds of stages, but are not fought.Characters marked with + are non-playable characters fought in both arcade and story modes.Characters marked with ‡ are non-playable characters fought in story mode.Characters marked with - are non-playable characters who appear as part of a playable character's special moves.Bold denotes new characters.Italics denote DLC characters.
As a result of the merging of worlds, most stages in Infinite are combinations of locations and concepts from both worlds.Selectable and unlockable stages 1. A.I.M.BRELLA - Control Room 2. A.I.M.BRELLA - Laboratory Pathway 3. Abel City - Sigma's Lab 4. Avengers Tower - Briefing Room 5. Avengers Tower - Lab 6. Dark Kingdom - Heart of Chaos 7. Dark Kingdom - Wastelands 8. Knowmoon - Gravitron Core 9. Knowmoon - Walkway 10. New Metro City - Downtown 11. New Metro City - Crossroads 12. Unknown -...
The stones are similar to Groove Select from Capcom vs. SNK series, yet can be selected again after completing the previous stages on Arcade, Survival and Time Attack only. The stone gauge only maximized to two. Infinity Surge can be accessed without using a gauge meter, While Infinity Storm can be accessed by pressing both Active Switch and Infinity Surge simultaneously when the gauge is filled at certain levels. While Infinity Storm, player can access the Level 3 Hyper Combo moves in place...
1. Kyle Hebert - Ryu 2. Ted Sroka - X 3. Ashly Burch - Chun-Li 4. David Kaye - Jedah 5. Reuben Langdon - Dante 6. Siobhan Flynn - Morrigan 7. TJ Storm - Strider Hiryu 8. Roger Craig Smith - Chris 9. Johnny Yong Bosch - Zero 10. Matt Riedy - Haggar 11. Dameon Clark - Spencer 12. Dan Woren - Arthur 13. T.J. Rotolo - Frank West 14. Chris Tergliafera - Sigma, Ultron Sigma/Ultron Omega 15. Melissa Hutchison - Monster Hunter 16. Michael Mislove - Dr. Light 17. Adam Harrington - Grandmaster Meio 18...
Following the release of Ultimate Marvel vs. Capcom 3 for the PlayStation Vita in 2012, Marvel's new parent company, The Walt Disney Company, which acquired Marvel in 2009, chose not to renew their licensing deal with Capcom, instead opting to move its viable properties towards their self-published game titles, such as the Disney Infinity series; this resulted in Ultimate Marvel vs. Capcom 3 and Marvel vs. Capcom 2: New Age of Heroes being removed from the Xbox Live Arcade and PlayStation Net...
1. This is the first installment in the Marvel vs. Capcom series to include an alternate version of Mega Man as a playable character, not counting Zero's X costume in UMvC3. 2. This is the first Marvel vs. Capcom game to feature the Infinity Stones as a major mechanic. 1. It is also the second Marvel-titled Capcom fighting game to feature Infinity Stone mechanics since Marvel Super Heroes. 3. If don't include Boss characters, this is first Marvel vs. Capcom game that Capcom characters has fe...
1. List of Marvel moves in Marvel vs. Capcom: Infinite 2. List of Capcom moves in Marvel vs. Capcom: Infinite 3. Costume List 4. Downloadable Contents
1. http://www.comicsbeat.com/theres-a-growing-rumor-about-a-new-marvel-vs-capcom-game-in-2017/ 2. http://www.ign.com/articles/2014/01/02/marvel-titles-no-longer-available-digitally 3. http://www.ign.com/articles/2016/05/10/disney-cancels-infinity-no-longer-self-publishing-games 4. http://www.polygon.com/2016/8/18/12514296/disney-game-industry-history 5. http://www.ign.com/articles/2016/12/03/psx-2016-marvel-vs-capcom-infinite-announced 6. http://www.polygon.com/2016/12/4/13832126/marvel-vs-c...
- PlayStation 4, Xbox One, Microsoft Windows/Steam
- September 19, 2017
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Marvel vs. Capcom: Infinite is a fighting video game developed and published by Capcom.It is the sixth main entry in the Marvel vs. Capcom series of crossover games as well as the ninth overall installment of Capcoms Vs. series, following Capcom vs. SNK and Tatsunoko vs. Capcom: Ultimate All Stars as well as the Marvel based games.
Marvel vs. Capcom 2: New Age of Heroes Japanese Dreamcast cover art DeveloperCapcom Backbone Entertainment PublisherCapcom Dreamcast JP/NA: Capcom PAL: Virgin Interactive ProducerYoshihiro Sudou DesignerTatsuya Nakae Katsuhiro Eguchi Shintaro Kojima Oni Suzuki Shinichirō Obata Hidetoshi Ishizawa ComposerTetsuya Shibata Mitsuhiko Takano SeriesMarvel vs. Capcom PlatformArcade Dreamcast iOS PlayStation 2 PlayStation 3 Xbox Xbox 360 Release 2000 Arcade JP: February 24, 2000 Dreamcast JP: March...
Marvel vs. Capcom 2: New Age of Heroes is the fourth installment in the Marvel vs. Capcom series of tag team-based fighting games. Players select a team of three characters to compete in a one-on-one battle, as opposed to teams of two characters in the series' previous entry, Marvel vs. Capcom: Clash of Super Heroes. The game introduces a more refined version of the "Variable System" used in past Marvel vs. Capcom games, which allows players to tag in other team members at any point during the m
On December 1, 1999, Capcom announced that a sequel to Marvel vs. Capcom: Clash of Super Heroes, titled Marvel vs. Capcom 2: New Age of Heroes, was in development. It was developed for the Sega NAOMI arcade board and the Dreamcast, Capcom's first attempt at a fighting game outside of the CP System II and III hardware systems. The game was the first in the Marvel vs. Capcom series to combine hand-drawn two-dimensional sprites upon three-dimensional backgrounds. The Japanese home and arcade versio
Marvel vs. Capcom 2: New Age of Heroes debuted in Japanese arcades on the Sega NAOMI arcade platform in early 2000. The game was soon released on the Dreamcast in Japan on March 30, 2000, and North America on June 29; the European version, which was released on July 16, was published by Virgin Interactive. Marvel vs. Capcom 2 was ported to the PlayStation 2 on September 19, 2002 in Japan, November 19 in North America, and November 29 in Europe. The Xbox version launched alongside its PlayStation
Following the release of Marvel vs. Capcom 2: New Age of Heroes, Capcom was unable to retain the Marvel Comics license due to legal issues over copyright, placing the series on indefinite hiatus. However, on April 20, 2010, ten years after the game's original debut, Capcom announced the development of a sequel: Marvel vs. Capcom 3: Fate of Two Worlds. Production of Marvel vs. Capcom 3 was headed by Ryota Niitsuma, who had previously worked with Capcom on Tatsunoko vs. Capcom: Ultimate All-Stars.
Marvel VS Capcom: Clash of Super Heroes is a crossover, tag-team fighting game developed by Capcom, and released on January 23, 1998, developed for the CPSII Arcade board.
Ryu is the lead character of the Street Fighter series by Capcom. He is a disciplined martial artist, dedicating his time training to become the strongest he can. Ryu has appeared in every game in the series since X-Men vs. Street Fighter. He is also one of the three mascots from Capcom universe.
- Unnamed Ansatsuken art mixed with Shoutoukan Karate
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