X-Men vs. Street Fighter also borrowed gameplay concepts from Capcom's previous Marvel-licensed fighting games, X-Men: Children of the Atom and Marvel Super Heroes. Marvel Super Heroes vs. Street Fighter was released in arcades in 1997. It was then ported to the Sega Saturn in 1998 and PlayStation in 1999.
A sequel to Marvel Super Heroes vs. Street Fighter, titled Marvel vs. Capcom: Clash of Super Heroes, was released for arcades in Japan and North America in 1998. The game expands its character roster beyond the Street Fighter series to include other Capcom video game franchises, such as Darkstalkers and Mega Man . 
It was followed by Marvel Super Heroes vs. Street Fighter in 1997, which expanded the roster to include characters from Marvel Super Heroes; Marvel vs. Capcom in 1998, which featured not only Street Fighter characters, but also characters from other Capcom properties; and Marvel vs. Capcom 2 in 2000, which was produced from the Dreamcast-based ...
X-Men vs. Street Fighter is a crossover fighting video game developed and published by Capcom. It is Capcom's third fighting game to feature Marvel Comics characters, following X-Men: Children of the Atom and Marvel Super Heroes, and the first installment in the Marvel vs. Capcom series.
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1. X-Men: Children of the Atom (1994) 2. Marvel Super Heroes (1995)
1. X-Men vs. Street Fighter (1996) 2. Marvel Super Heroes vs. Street Fighter (1997) 3. Marvel vs. Capcom: Clash of Super Heroes (1998) 4. Marvel vs. Capcom 2: New Age of Heroes (2000) 5. Marvel vs. Capcom 3: Fate of Two Worlds (2011) 5.1. Ultimate Marvel vs. Capcom 3 (2011) 6. Marvel vs. Capcom: Infinite (2017)
1. Marvel vs. Capcom Origins (2012)
The basic gameplay of the Marvel vs. Capcom series was originally derived from X-Men: Children of the Atom and Marvel Super Heroes. Players compete in battle using characters with unique moves and special attacks. Using a combination of joystick movements and button presses, players must execute various moves to damage their opponent and deplete their life gauge, or alternatively, have the most cumulative health when the timer runs out. However, unlike the two aforementioned games, which focus on single combat, the Marvel vs. Capcom series revolve around tag team-based combat. Instead of choosing a single character, players select multiple characters to form teams of two or three. Each character on the team is given their own life gauge. Players control one character at a time, while the others await off-screen. Players are also free to swap between their characters at any point during the match. As characters take damage, portions of their life gauge will turn red, known as "red he...
There does not appear to be a concrete story behind each game in the series (up until Marvel vs. Capcom: Infinite), although several plot points run across the various games of the series. However, various pairs of characters - typically one Marvel and one Capcom, were often partnered with each other during game play (although later games randomized the partnerships so that it was possible to complete the game facing all-Marvel or all-Capcom teams). Marvel vs. Capcom: Infiniteis the first game in the series to feature a proper story mode. Throughout the earlier games, several interesting subplots emerge exclusively to the series, some of which contradict the others: 1. Psylocke is the one who rescues the amnesiac Cammy, who lost her memory after the battle with Apocalypse in X-Men vs. Street Fighter, from The Hand and its leader, Matsu'o Tsurayaba. 1. Zangief and Colossus defend Russia against Omega Red. In one ending, Omega Red apparently kills Ryu, prompting Kento also seek reveng...
Capcom's partnership with Marvel Comics began in 1993 with the release of The Punisher, an arcade beat 'em up based on the comic book series of the same name. Capcom then created their first Marvel-licensed fighting game, X-Men: Children of the Atom, in 1994. Marvel Super Heroes soon followed in 1995. Many of the gameplay mechanics used in the Marvel vs. Capcom series were first developed and refined in these two fighting games, serving as precursors to the series.In 2011, then-current Capcom USA Strategic Marketing Director of Online and Community Seth Killian stated that many fighting game aficionados, including himself, consider them to have laid the foundation for the series. The idea for implementing tag teams was allegedly inspired by an easter egg from Capcom's own 1995 fighting game Street Fighter Alpha: Warriors' Dreams. In a secret "Dramatic Battle" mode, two players, controlling Ryu and Ken, were able to fight against an AI-controlled M. Bison at the same time. The easter...
In 2011, a series of Minimates based on the playable characters from Marvel vs. Capcom 3: Fate of Two Worldswere released by Art Asylum. UDON Entertainment published Marvel vs. Capcom: Official Complete Works art book consisting of promotional artwork, sketches and bonus material from the video game collaborations between Marvel and Capcom, beginning with the 1993 arcade game The Punisher to Ultimate Marvel vs. Capcom 3. It contains contributions from a variety of artists and illustrators, including Akiman, Bengus, Shinkiro, Joe Madureira, Adi Granov, Joe Ng, Long Vo, Chamba, Adam Warren and Takeshi Miyazawa. Official Complete Works made its international debut at San Diego Comic-Con on July 11, 2012, in an exclusive hardcover edition. The hardcover also featured a wrap-around cover designed by Udon Entertainment and Capcom artist Alvin Lee, and digitally-painted by Genzoman.A standard-format softcover was released in November 2012 by Diamond Comics.
Marvel vs. Capcom has featured over 100 playable fighters. In addition to the Marvel and Capcom characters, the games have introduced a few original characters, which include Norimaro from Marvel Super Heroes vs. Street Fighter, and Amingo, Ruby Heart, and SonSon from Marvel vs. Capcom 2: New Age of Heroes. Furthermore, other characters from the Marvel and Capcom universes make appearances in the games in varying capacities. Both Marvel Super Heroes vs. Street Fighter and Marvel vs. Capcom: Clash of Super Heroes include secret characters which can be played by inputting specific sequences of joystick movements on the character select screen. These secret characters consist of palette swaps of existing fighters with different moveset properties. Clash of Super Heroesalso has unplayable summon characters as part of its "Guest Character/Special Partner" assist system. Many Marvel vs. Capcom installments also allow players to fight as the games' boss characters in special game modes, wi...
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While the gameplay was typical of the Marvel vs. Capcom series, Marvel vs. Capcomwas distinguishable by two features: the ability to summon assist characters, and the Duo Team Attack. Unlike the previous game in the series, the point character of a Marvel vs. Capcomteam could not summon the off screen partner for an assist attack; instead, an assist character was randomly selected before the match began. This character could be summoned a limited number of times in battle to attack the opponent in parallel. Codes could be used to force the system to select a certain assist character. The Duo Team Attack allowed a player to control both characters on his or her team simultaneously for a brief period of time; the characters had unlimited use of their super moves during this time. Since some characters had hard-to-avoid super moves that did substantial damage if blocked, the Duo Team Attack led to tactics that were oriented around activating it before your opponent could. Since the Pla...
The PlayStation version of the game (titled as EX Editionin Japan), differs from the arcade version in that players are unable to switch characters on-the-fly, reducing the secondary character to an assist role only. Significantly, this removes the tag-team aspect of the game, which is considered by some to be one of its defining characteristics. The PlayStation version instead offers a "Cross over" mode where each player chooses one character, and the second character for each team is a mirror of the opponent's pick. In this mode, the players may switch characters at will, but the teams must always be identical. This compromise is necessitated by the console's small memory size -- the use of identical teams alleviates the memory requirements.
Ryu has the ability to switch between his own movesets and that of Ken and Akuma in this game; one of the PlayStation version's loading screens dubbed him "'Complete Change' Ryu". His theme in the...
The secret Capcom characters (Roll, Shadow Lady, and Lilith-Mode Morrigan) are the only secret characters to have their own endings.
1. To view all official character artwork, see: Official Art.
Marvel vs. Capcom: Infinite DeveloperCapcom PublisherCapcom DirectorNorio Hirose Producer Mike Evans Tsukasa Takenaka DesignerTsuyoshi Nagayama ProgrammerTakashi Nishimura WriterPaul Gardner ComposerEishi Segawa Series Marvel vs. Capcom Vs. EngineUnreal Engine 4 Platform Microsoft Windows PlayStation 4 Xbox One Release NA: September 19, 2017 EU: September 19, 2017 JP: September 21, 2017 GenreFighting ModeSingle-player, multiplayer Marvel vs. Capcom: Infinite is a fighting video game developed an
Like its predecessors, Marvel vs. Capcom: Infinite is a 2D fighting game in which players compete against each other in tag team combat using characters from both the Marvel Comics and Capcom universes. Players must knock out the opposing team by repeatedly attacking the opponent and draining their health bar. Infinite features two-on-two partner battles, similar to Marvel vs. Capcom: Clash of Super Heroes and earlier installments in the franchise. Unlike past entries, the game does not allow pl
Death is visited by Jedah Dohma, who proposes an alliance to achieve equilibrium between life and death on both their worlds. Needing the six Infinity Stones to do so, Death deceives Thanos and Ultron into aiding her, granting Thanos the Space Stone and sending Ultron to retrieve the Reality Stone from Abel City. Sigma intercepts Ultron, and the two forge an alliance. They betray the others and use the Space and Reality Stones to merge the two dimensions and fuse themselves into a single being n
Following the release of Ultimate Marvel vs. Capcom 3 for the PlayStation Vita in 2012, Marvel's new parent company, The Walt Disney Company, which acquired Marvel in 2009, chose not to renew their licensing deal with Capcom, instead opting to move its viable properties towards their self-published game titles, such as Disney Infinity; this resulted in Ultimate Marvel vs. Capcom 3, Marvel vs. Capcom 2 and Marvel vs. Capcom Origins being delisted from the Xbox Live Arcade and PlayStation Network
Marvel vs. Capcom: Infinite was released for the PlayStation 4, Xbox One and Microsoft Windows, on September 19, 2017, in North America and Europe, and September 21 in Japan. The game was available in three editions: a standard edition, a Deluxe Edition, and a Collector's Edition. Pre-orders for the standard edition include the Evil Ryu and Warrior Thor alternate in-game costumes. Pre-orders for the Deluxe Edition include the Evil Ryu, Warrior Thor, Gladiator Hulk and Command Mission X alternate
In pre-release coverage, Infinite's departure from some of the series' long-standing gameplay mechanics, namely three-on-three battles and character assist moves, for the sake of accessibility was met with mixed reception. Suriel Vazquez of Game Informer and Wesley Yin-Poole of E
According to their sales plans for the fiscal year ending on March 31, 2018, Capcom expected Marvel vs. Capcom: Infinite to sell two million units worldwide. The game saw poor first-week sales in the United Kingdom, debuting at #12 on the all-formats chart. The PlayStation 4 vers
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Marvel vs. Capcom: Infinite is designed to be more accessible than previous Marvel vs. Capcom games, resulting in several changes to the series' fundamental mechanics. The game features a two-on-two battle system (similar to Marvel vs. Capcom: Clash of Super Heroes and earlier installments in the franchise) instead of the three-on-three system used since Marvel vs. Capcom 2. The game implement the Infinity Stones system (which is based on the Infinity Gems gameplay mechanic from Marvel Super Heroes) which temporarily bestow players with unique abilities and stat boosts depending on the type of stone selected. Each player selects one Infinity Stone before the match begins, which bestows one ability that can be activated at any time, known as the "Infinity Surge". A second, stronger ability called the "Infinity Storm" can be activated after a player fills their Infinity meter, giving them a significant boost for a limited time, similar to the X-Factor system from Marvel vs. Capcom 3....
Death is visited by Jedah Dohma, who proposes an alliance to achieve equilibrium between life and death on both their worlds. Needing the six Infinity Stones to do so, Death deceives Thanos into aiding her, granting him the Space Stone. Thanos in turn proposes an alliance with Ultron, sending him to retrieve the Reality Stone from Abel City (which neither Thanos or Death can reach due to a barrier). In Abel City Sigma intercepts Ultron, and the two forge an alliance. They betray the others and use the Space and Reality Stones to merge the two dimensions, refering the event as the "Convergence", and fuse themselves into a single being named "Ultron Sigma". To wipe out biological life, they begin unleashing an evolved form of the Sigma Virus that turns organic creatures to synthetic beings under their control. An alliance of heroes from both worlds is formed, and they rescue Thanos from imprisonment. They secure him in a containment field at Avengers Tower, but Thor Odinson becomes in...
Following the release of Ultimate Marvel vs. Capcom 3 for the PlayStation Vita in 2012, Marvel's parent company, The Walt Disney Company, which acquired Marvel in 2009, chose not to renew their licensing deal with Capcom, instead opting to move its viable properties towards their self-published game titles, such as the Disney Infinity series; this resulted in Ultimate Marvel vs. Capcom 3 and Marvel vs. Capcom 2: New Age of Heroes being removed from the Xbox Live Arcade and PlayStation Network in 2013. However, in May 2016, Disney announced its decision to stop self-publishing their own video games and switch over to a licensing-only model, allowing third-party game developers, including Capcom, to renegotiate licenses with Marvel once again. Norio Hirose, a programmer at Capcom who had previously worked on X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter and Marvel vs. Capcom: Clash of Super Heroes, as well as other Capcom fighting games (such as Project Justice and...
There are three types of editions for fans who pre-ordered the game; Standard Edition contains "Warrior Thor" and "Evil Ryu" alternate costumes, refered as "Premium Costumes", for Thor and Ryu. Deluxe Edition contains everything from the Standard Edition and addtionally "Gladiator Hulk" and "Command Mission X" costumes for Hulk and X as well as the "2017 Character Pass", which will give players access to six post-launch characters. Collectors Edition has everything Deluxe Edition offers, in addition to four detailed, interlinking dioramas from TriForce and LED-powered Infinity Stones. A demo of the story mode was released on June 12, 2017, following Sony's press conference at the E3 2017. In February 2017, Hasbro announced a Marvel vs. Capcom: Infinite toy line during their presentation at the American International Toy Fair. In May 2017, Marvel Comics announced a series of Marvel vs. Capcom-themed comic book variant covers, which were available in comic stores throughout August.
The game received generally mixed reviews from critics, who praised its new gameplay systems, but heavily criticized its presentation, visuals, story mode and the character roster.
Marvel vs. Capcom: Infinite is notable for having these distinctions in the Marvel vs. Capcom series.
Official character art
To view all official character artwork, see: Official Art.↑ https://www.youtube.com/watch?v=tpQ_l1XHL_g↑ http://www.ign.com/articles/2014/01/02/marvel-titles-no-longer-available-digitally↑ http://www.ign.com/articles/2016/05/10/disney-cancels-infinity-no-longer-self-publishing-games↑ http://www.polygon.com/2016/8/18/12514296/disney-game-industry-history
Marvel Super Heroes vs. Street Fighter is a crossover fighting game developed and released by Capcom. It is the second game in the Marvel vs. Capcom series and the fourth Marvel Comics-licensed fighting game produced by Capcom. The sequel to X-Men vs. Street Fighter, the game replaces most of the X-Men characters with characters from Marvel Super Heroes. In an attempt to balance the previous ...