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  1. en.wikipedia.org › wiki › RenderWareRenderWare - Wikipedia

    Released in 1993, [1] RenderWare was a 3D API and graphics rendering engine used in video games, Active Worlds, and some VRML browsers. RenderWare was developed by Criterion Software Limited, then a subsidiary of Canon.

  2. Using the RenderWare Audio component, developers evolved the soundtrack over the years with each iteration of the game. The first Burnout used Fourier resynthesis for the engine sounds. Burnout 2 used a wavefolder with distortion and turbo/supercharger noises to add more realism.

  3. It had the promise of "build once, run everywhere". But, in practice getting a particular game to run well on a particular machine was a ton of rework. And, so teams went back to their custom engines for a very long time. Most AAA dev today is still done with custom engines.

  4. Many of the studio's titles were built on the RenderWare engine, which Criterion Software developed. Notable games developed by Criterion include entries in the Burnout and Need for Speed series of racing games. As of April 2017, Criterion Games employ approximately 90 people. [1]

  5. Aug 16, 2024 · Released in 1993, [1] RenderWare was a 3D API and graphics rendering engine used in video games, Active Worlds, and some VRML browsers. RenderWare was developed by Criterion Software Limited, then a subsidiary of Canon.

  6. White Papers and User Guide from the RenderWare game engine release for PC. This documentation was requested for publication by Denilson das Mercês Amorim as a reference to help the community who use RenderWare to make demos etc.

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  8. RenderWare is a 3D API and graphics rendering engine used in computer games, Active Worlds, and some VRML browsers. RW is developed by Criterion Software Limited (which used to be a wholly owned subsidiary of Canon but is now owned by Electronic Arts).

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