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3D API and graphics rendering engine
- Released in 1993, RenderWare is a 3D API and graphics rendering engine used in video games, Active Worlds, and some VRML browsers. RenderWare was developed by Criterion Software Limited, then a subsidiary of Canon.
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Released in 1993, RenderWare is a 3D API and graphics rendering engine used in video games, Active Worlds, and some VRML browsers. RenderWare was developed by Criterion Software Limited, then a subsidiary of Canon.
Oct 14, 2022 · RenderWare is a game engine developed by Criterion Games, and used by a number of video game developers. Some of the games using RenderWare are:
Burnout ' s origins came by way of Criterion Games, a division of Criterion Software Ltd. established in 1999 to showcase the type of games that its RenderWare game engine was capable of, with Fiona Sperry in charge.
- Burnout, 1 November 2001
- Burnout Paradise Remastered, 16 March 2018
Bloody Roar 4. Bomberman Hardball. Bomberman Land 2. Bratz: Rock Angelz (video game) Broken Sword: The Sleeping Dragon. Bully (video game) Burnout (video game) Burnout 2: Point of Impact. Burnout 3: Takedown.
RenderWare is a 3D API (Application Programming Interface) and graphics rendering engine used in computer and console games such as Grand Theft Auto III and Grand Theft Auto: San Andreas, in MUVRS's such as Active Worlds, and some VRML (Virtual Reality Markup Language) browsers.
Criterion Games | Released 1997. RenderWare is a 3D API and graphics rendering engine used in computer games, Active Worlds, and some VRML browsers. RW is developed by Criterion Software Limited (which used to be a wholly owned subsidiary of Canon but is now owned by Electronic Arts).