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  1. Single-player, multiplayer. Sonic and the Secret Rings [a] is a 2007 platform video game developed by Sonic Team and published by Sega for the Wii. A spin-off from the Sonic the Hedgehog series, it is the first title in the franchise for the system, and follows Sonic the Hedgehog 's quest to stop an evil genie named the Erazor Djinn.

  2. RenderWare--) (RW), developed by Criterion Software Limited (which used to be a wholly-owned subsidiary of Canon, Incorporated but is now owned (and completely absorbed/assimilated, it would seem) by Electronic Arts, is the name of the three-dimensional (3D) applications programming interface graphics rendering engine used in the on-line, 3D, virtual reality--(VR), interactive environment ...

  3. Renderware. 렌더워어 ( RenderWare )는 크라이테리온 게임에 의해 개발된 비디오 게임 용 모듈형 게임 엔진 이다. 2004년 7월에 EA 가 캐논에 소속되어 있던 개발사를 인수하게 됨에 따라 렌더웨어도 EA의 내부 기술이 되었다. 이듬해 2005년 에 전 세계의 학교에 무상으로 ...

  4. Single-player, local multiplayer. The Simpsons Game is a 2007 platform game based on the animated television series The Simpsons made for the Nintendo DS, Wii, Xbox 360, PlayStation 2, PlayStation 3 and PlayStation Portable. The game was published and distributed by Electronic Arts. It was released in North America in October 2007 and worldwide ...

  5. RenderWare (RW) is a computer and or video game middleware from Criterion Software. RenderWare is a 3D API (Application Programming Interface) and graphics rendering engine used in computer and console games such as Grand Theft Auto III and Grand Theft Auto: San Andreas, in MUVRS's such as Active Worlds, and some VRML (Virtual Reality Markup Language) browsers. RenderWare is developed by ...

  6. Westwood Studios, Inc. was an American video game developer, based in Las Vegas, Nevada.It was founded by Brett Sperry and Louis Castle in 1985 as Brelous Software, but got changed after 2 months into Westwood Associates and was renamed to Westwood Studios when Virgin Games (later Virgin Interactive Entertainment) bought the company in 1992.

  7. RenderWare главни комерцијални значај био је у пружању "off-the-shelf" решења за тешкоће PS2 графичког програмирања. Био је скоро описан као " Sony -јев DirectX " током ове ере мада назив се односи на "окруженом ...

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