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  1. en.wikipedia.org › wiki › RenderWareRenderWare - Wikipedia

    Released in 1993, [1] RenderWare is a 3D API and graphics rendering engine used in video games, Active Worlds, and some VRML browsers. RenderWare was developed by Criterion Software Limited, then a subsidiary of Canon. It originated in the era of software rendering on CPUs prior to the appearance of GPUs, competing with other libraries such as ...

  2. Jul 3, 2020 · One of the first reusable game engines came from an unexpected quarter: a group of British software engineers working in the research arm of a Japanese camer...

    • Jul 3, 2020
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    • Retrohistories
  3. RenderWare is no longer available for purchase, although EA still honors old contracts, meaning that external developers who licensed the technology before the Criterion acquisition may still use the software. What was RenderWare 4 has dissolved into the rest of EA internal tech.”

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  5. But AFAIK RenderWare wasn't exactly a full game engine like Unity, Unreal, etc as much as, like Gamebryo (another highly popular engine at its time with apparently 400+ titles using it), it was a "game engine engine" - ie. a toolkit to make your own engine and game-specific tools. Also one thing that probably made it less desirable in later ...

  6. games. files. videos. images. RenderWare is a 3D API and graphics rendering engine used in computer games, Active Worlds, and some VRML browsers. RW is developed by Criterion Software Limited (which used to be a wholly owned subsidiary of Canon but is now owned by Electronic Arts). It originated in the era of software rendering on PCs prior to ...

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  7. Released in 1993, [1] RenderWare is a 3D API and graphics rendering engine used in video games, Active Worlds, and some VRML browsers. RenderWare was developed by Criterion Software Limited, then a subsidiary of Canon. It originated in the era of software rendering on CPUs prior to the appearance of GPUs, competing with other libraries such as ...

  8. Feb 25, 2023 · RenderWare was the go-to game engine for a long time, but it is no longer available for purchase. Although Electronic Arts still honors old contracts, meaning that external developers who licensed the technology before the Criterion acquisition may still use the software. What was RenderWare 4 has dissolved into the rest of EA internal tech.

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