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  1. en.wikipedia.org › wiki › RenderWareRenderWare - Wikipedia

    Released in 1993, [1] RenderWare is a 3D API and graphics rendering engine used in video games, Active Worlds, and some VRML browsers. RenderWare was developed by Criterion Software Limited, then a subsidiary of Canon. It originated in the era of software rendering on CPUs prior to the appearance of GPUs, competing with other libraries such as ...

  2. Oct 14, 2022 · RenderWare is a game engine developed by Criterion Games, and used by a number of video game developers. Some of the games using RenderWare are: References[ edit] ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 jkdmedia (2001-05-21). "RenderWare Powers Major Titles at E3". ↑ Erwie (2005-05-31).

  3. Criterion Software's 3D texture mapping and rendering programme, RenderWare, was first released in 1993 as a software library for the C programming language and was adopted by 800 companies worldwide by October 1996. The firm also provided a demo game, CyberStreet, while fully-fledged games were developed by companies like 47Tek.

    • January 1996; 27 years ago
    • Guildford, England
  4. One of the first reusable game engines came from an unexpected quarter: a group of British software engineers working in the research arm of a Japanese camer...

    • 666.8K
    • Retrohistories
    • Overview
    • Description
    • Industry Support
    • Rockstar Leeds 3D Engine
    • Rockstar Games Powered by RenderWare

    Wikipedia has an article on: RenderWare

    RenderWare (RW) is a computer and video game middleware from Criterion Software.

    RenderWare is a 3D API (Application Programming Interface) and graphics rendering engine used in computer and console games such as Grand Theft Auto III and Grand Theft Auto: San Andreas, in MUVRS's such as Active Worlds, and some VRML (Virtual Reality Markup Language) browsers. RenderWare is developed by Criterion Software Ltd. (which used to be a wholly-owned subsidiary of Canon but is now owned by Electronic Arts).

    Prior to versions 2.x, an external programming or scripting language had to be used to take advantage of RenderWare. RenderWare 2.x, on the other hand, has its own internal scripting language: RWX (RenderWare script).

    RWX support was dropped from RenderWare 3.x, instead focusing on a binary model file format. RWX scripts are incompatible with RW3.x.

    With RenderWare 4.x, Criterion is slated to drop support for RW3.x's formats, thereby making version 4.x incompatible with scripts/files from all previous versions.

    RenderWare is used throughout the video game industry. Some of the games using RW include: Grand Theft Auto III (PlayStation 2, PC and Xbox); Grand Theft Auto: Vice City (PlayStation 2, Xbox and PC); Grand Theft Auto: San Andreas (PlayStation 2, Xbox and PC); Black (PlayStation 2, Xbox); Bratz: Rock Angelz (PlayStation 2 and PC); Burnout series; Ca...

    Main article: Rockstar Leeds 3D Engine

    The engine Rockstar Leeds used for Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories is derived from RenderWare. Most of the functions have the same name except that Rw/Rp/... are replaced by Rsl. Furthermore, RslGeometry contains no platform independent data like RwGeometry does but only PSP or PS2 specific data. Also some RW objects were renamed:

    •RwFrame -> RslNode

    •RpAtomic -> RslElement

    •RpClump -> RslElementGroup

    •RwTexDictionary -> RslTexList

    •Grand Theft Auto III (2001) (All versions except for The Definitive Edition)

    •Grand Theft Auto: Vice City (2002) (All versions except for The Definitive Edition)

    •Manhunt (2003)

    •Max Payne 2: The Fall of Max Payne (2003) (Console versions only)

    •Grand Theft Auto: San Andreas (2004) (All versions except for The Definitive Edition)

    •Grand Theft Auto: Liberty City Stories (2005) (Mobile version only)

  5. History. Burnout ' s origins came by way of Criterion Games, a division of Criterion Software Ltd. established in 1999 to showcase the type of games that its RenderWare game engine was capable of, with Fiona Sperry in charge.

  6. RenderWare really was EVERYWHERE. Funny though this didn't mention the first RenderWare game, Rocket Jockey. /edit: Oh shit, maybe I'm wrong? Wikipedia says it was released about two weeks after Criterion's own Scorched Planet. So the first third party game, then.

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