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Released in 1993, RenderWare is a 3D API and graphics rendering engine used in video games, Active Worlds, and some VRML browsers. RenderWare was developed by Criterion Software Limited, then a subsidiary of Canon.
Criterion Software's 3D texture mapping and rendering programme, RenderWare, was first released in 1993 as a software library for the C programming language and was adopted by 800 companies worldwide by October 1996.
- January 1996; 27 years ago
- Guildford, England
- ≈90 (2017)
- Video games
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Is RenderWare a game engine?
What is RenderWare & how does it work?
What is Horus RenderWare?
Where did RenderWare come from?
But AFAIK RenderWare wasn't exactly a full game engine like Unity, Unreal, etc as much as, like Gamebryo (another highly popular engine at its time with apparently 400+ titles using it), it was a "game engine engine" - ie. a toolkit to make your own engine and game-specific tools. Also one thing that probably made it less desirable in later ...
RenderWare is a 3D API and graphics rendering engine used in computer games, Active Worlds, and some VRML browsers. RW is developed by Criterion Software Limited (which used to be a wholly owned subsidiary of Canon but is now owned by Electronic Arts).
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Feb 25, 2023 · Developed by Criterion Software Limited, a subsidiary of Canon, RenderWare is a 3D API and graphics rendering engine that was released in 1993. It is an off-the-shelf solution to the difficulties of graphics programming, and it has been used in various video games, Active Worlds, and VRML browsers.
Criterion Games | Released 1997. RenderWare is a 3D API and graphics rendering engine used in computer games, Active Worlds, and some VRML browsers. RW is developed by Criterion Software Limited (which used to be a wholly owned subsidiary of Canon but is now owned by Electronic Arts).