Yahoo Web Search

  1. Rockstar North - Wikipedia

    en.wikipedia.org › wiki › Rockstar_North

    Rockstar North Limited is a British video game development company and a studio of Rockstar Games based in Edinburgh . The company was founded as DMA Design Limited in Dundee in 1987 by David Jones, who hired his former classmates Mike Dailly, Russell Kay, and Steve Hammond. During its early years, DMA Design was backed by its publisher ...

  2. Rockstar North - Simple English Wikipedia, the free encyclopedia

    simple.wikipedia.org › wiki › Rockstar_North

    Rockstar North Limited (former DMA Design Limited) is a British video game developer based in Edinburgh, Scotland . The company was founded as Acme Software in Dundee in 1984. The founders were classmates David Jones, Russell Kay, Steve Hammond, and Mike Dailly. It was renamed DMA Design in 1987. During its early years, the publishing company ...

  3. People also ask

    Who are the founders of Rockstar North Limited?

    When did Rockstar North become part of Rockstar Games?

    Who are the founding members of Rockstar Games?

    Where are the headquarters of Rockstar Games located?

  4. Rockstar North - Wikipedia

    sco.wikipedia.org › wiki › Rockstar_North

    Rockstar North Limited (formerly DMA Design Limited) is a video gemme developer basit in Edinburgh, Scotland.The company wis foondit as ACME Software, in Dundee in 1984, bi classmates David Jones, Russell Kay, Steve Hammond, an Mike Dailly, an wis renamit DMA Design in 1987.

  5. Rockstar North - Wikiwand

    www.wikiwand.com › simple › Rockstar_North

    Rockstar North Limited is a British video game developer based in Edinburgh, Scotland. ... From Simple English Wikipedia, the free encyclopedia {{bottomLinkPreText}} ...

  6. Rockstar North — Wikipedia Republished // WIKI 2

    wiki2.org › en › Rockstar_North

    Rockstar North Limited (formerly DMA Design Limited) is a British video game developer based in Edinburgh, Scotland. The company was founded as DMA Design in Dundee in 1987 by David Jones, soon hiring former classmates Mike Dailly, Russell Kay, and Steve Hammond. During its early years, DMA Design was backed by its publisher Psygnosis, primarily focusing on Amiga, Atari ST and Commodore 64 ...

  7. File:Rockstar North Logo.svg - Wikipedia

    en.wikipedia.org › wiki › File:Rockstar_North_Logo

    File:Rockstar North Logo.svg. Size of this PNG preview of this SVG file: 512 × 471 pixels. Other resolutions: 261 × 240 pixels | 522 × 480 pixels | 652 × 600 pixels | 835 × 768 pixels | 1,113 × 1,024 pixels | 2,226 × 2,048 pixels. This is a file from the Wikimedia Commons. Information from its description page there is shown below.

  8. Rockstar Games - Wikipedia

    en.wikipedia.org › wiki › Rockstar_Games

    Rockstar Games. Rockstar Games, Inc. is an American video game publisher based in New York City. The company was established in December 1998 as a subsidiary of Take-Two Interactive, using the assets Take-Two had previously acquired from BMG Interactive. Founding members of the company were Sam and Dan Houser, Terry Donovan and Jamie King, who ...

    • December 1998; 22 years ago
    • New York City, U.S.
    • 2,000+ (2018)
    • Video games
  9. Rockstar North | Rockstar Games Wiki | Fandom

    rockstargames-pedia.fandom.com › wiki › Rockstar_North
    • Late 1980s
    • Early 1990s
    • 1994
    • DMA Arrangement
    • Grand Theft Auto
    • Late 1990s
    • 2000s

    DMA Design was founded in 1988 by David Jones, Russell Kay, Steve Hammond and Mike Dailly in Dundee, Scotland. The name DMA was taken from the Amiga programming manuals (where it stood for Direct Memory Access) and the initials were later 'retrofitted' so that they briefly stood for Direct Mind Access (DMA was also jokingly referred to as "Doesn't Mean Anything" by a company founder). In 1988 DMA signed with UK label Psygnosis and developed Menace and Blood Money – side-scrolling space shooters which gained attention from gamers and critics for both their high-quality presentation and difficulty. As with all the company's early games, Menace and Blood Moneydebuted on the Amiga, one of the leading platforms for videogames in Europe between the late 1980s and the early 1990s. A Commodore 64 port was published immediately after, later followed by DOS and Atari ST versions.

    DMA's major breakthrough came with 1990's Lemmings, a dynamic puzzle game that sold over 20 million copies on 21 different systems. It debuted on the Amiga and it was available on other major platforms like the NES and Macintosh, and obscure formats as the FM Towns and the CD-i. Much of DMA's time over the next few years was devoted to Lemmings follow-ups (Oh No! More Lemmings, Lemmings 2: The Tribes, All New World of Lemmings, and two Christmas-themed Holiday Lemmings special editions). They also released two original titles: 1993's Walker (a side-scrolling mech shooter) and 1994's Hired Guns (a first-person tactical shooter game with a four-way split screen). Other Lemmings sequels and spinoffs, such as Lemmings Paintball and Lemmings 3D, have appeared over the years, but these were produced without DMA.

    1994's Uniracers, a 2D platform racer featuring riderless unicycles was the company's first game to debut on a console (the Super Nintendo). Published by Nintendo, it also marked DMA's first game without Psygnosis, which was bought out by Sony in 1993. This was the beginning of what would be a long and often bumpy relationship with the Japanese console giant. After spending some time experimenting with various next-generation consoles (particularly the 3DO), DMA was asked by Nintendo to join their "Dream Team" of developers for the upcoming Ultra 64 system (later renamed Nintendo 64), alongside such other developers as Rare, Paradigm, Acclaim, Midway Games, and LucasArts.

    Under this arrangement, DMA would produce an N64-exclusive title that Nintendo would publish. The result of this collaboration was Body Harvest, a third-person 3D vehicular action game with a storyline about aliens arriving on Earth to harvest humans for food. Nintendo requested a number of major overhauls, such as the addition of puzzle and role-playing elements, to make the game more appealing to the Japanese market. The game underwent numerous delays, and Nintendo finally decided to drop their publishing plans. Midway picked up the rights and finally released it in 1998, almost three years after the game was first shown. Reaction was mostly favourable, in particular for the game's innovation and free-roaming gameplay, although a few gamers criticized the graphics.

    In the interim, the company released (through the short-lived BMG Interactive label) Grand Theft Auto for the PC whilst neighbouring developer Visual Science converted the PlayStation version, which applied the Body Harvest play mechanism of allowing control of any vehicle in the environment to a top-down 2D game of cops-and-robbers. The game put the player in the role of a petty hood who works his way up through the criminal ranks in three fictional US cities:Liberty City, Vice City, and San Andreas. GTA (as it was soon known) attracted controversy for its violence, with the Daily Mailcalling for an outright ban. The uproar no doubt contributed in some part to making GTA a success. DMA's second N64 title, Space Station Silicon Valley, was yet another take on the multiple vehicles concept, this time in a 3D platforming environment and with robotic animals such as hovering sheep and turret-equipped turtles – instead of cars and trucks.

    In 1997, DMA was bought by British publisher Gremlin Interactive, with Jones becoming Creative Director of both companies. Gremlin published two DMA titles – the UK release of Body Harvest and the PC version of Wild Metal Country, a tank combat game with a complex control scheme and realistic physics. In 1999 Gremlin was acquired by French publisher Infogrames for £24 million. Complicating this sale was the pre-existing deal between DMA and BMG Interactive, which had published the first version of Grand Theft Auto, and by 1999 itself had gone through some complex financial moves, becoming Rockstar Games, an internal label of publisher Take-Two Interactive. Infogrames sold DMA Design to Take-Two. Rockstar published the Dreamcast version of Wild Metal Country (retitled simply Wild Metal) and Grand Theft Auto 2for the PC, PlayStation and Dreamcast. Prior to DMA becoming part of Rockstar, Jones left, setting up a new development studio in Dundee as a subsidiary of Rage Software. Through...

    Whereas GTA2 had been an incremental improvement on the original, keeping the top-down 2D perspective and adding a few new features, 2001's Grand Theft Auto IIIbrought the series into 3D. It became the PlayStation 2's biggest system seller in both the U.S. and Europe; Sony, realising that the game was a sure-fire success, paid Rockstar to keep it a PS2 exclusive for some time. Rockstar bought DMA outright, renaming the company "Rockstar North" in early 2002. That same year a PC version of GTA III was released, as well as Grand Theft Auto: Vice City for the PS2, which retained the engine and core gameplay of GTA3 while adding a number of refinements and a roster of top Hollywood voice talent. In 2003, the company released a PC port of Vice City, as well as a two-pack of both GTA III and Vice Cityfor Microsoft's Xbox console (ported by Rockstar Vienna). The developer's next release, Manhunt, was released for the PS2 in November 2003 amidst a media frenzy surrounding the game's extreme...

  10. Rockstar North - WikiMili, The Best Wikipedia Reader

    wikimili.com › en › Rockstar_North

    Gremlin Interactive (1997–1999) Infogrames (1999) Take-Two Interactive (1999–2002) Rockstar Games (2002–present) Website. rockstarnorth.com. Rockstar North Limited is a British video game development company and a studio of Rockstar Games based in Edinburgh.

  11. People also search for