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  1. icon at the top of each game's landing page. It has frame data notes and descriptions and such! Created by MetalMusicMan. Follow @ultframedata if you just want UFD updates in your feed. Forever big thanks to Zeckemyro for Smash Ultimate hitboxes, frame data, and more! Thanks to Giefkid for being an automation wizard.

  2. Grabs used to happen instantly out of shield as well, but Ultimate added 4 frames to Grabs done after a hit connects with a shield. So a 6 frame grab would be 10 frames out of shield. On Shield advantage/disadvantage data assumes the move hits on its first Active Frame (hitting on a later active frame would be a meaty and can gain additional ...

  3. OWO WHATS THIS? KH API; Ultimate; Smash 4; Rivals of Aether; Melee; ausmash.com.au; twitter

  4. Smash Ultimate Data Viewer. Home Characters Stages Items Patches Script Search Diffs. Smash Ultimate Data Viewer.

  5. Mobile-friendly Frame Data for Cloud in Super Smash Bros. Ultimate. cloud Menu. Ground Attacks; Aerial Attacks; ... Has a 100 Unit cap and fills by 0.3 Units per ...

  6. Dec 10, 2018 · This hasn't changed in Ultimate. - The total duration for Forward Throw, Back Throw, and Up Throw are the same as Smash 4, according to the data that ScherzoGavotte obtained. - Down Throw's endlag has been decreased by 4 frames, based on Scherzo's data (Total duration: 45 -> 41). Everything else seems to be correct.

  7. May 5, 2021 · What the heck is frame data and how do I use it? In this detailed guide, I go over how to use the concept of frame data to pick apart and analyze different ...

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