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    • Overview
    • Weight Values
    • Trivia
    • References

    Weight is, in practice, understood as how difficult it is to send a character flying away. In this sense, it is generally considered an advantage for a character to be heavy, as less knockback makes it harder to KO a character. Additionally, many throws take longer to execute on heavier characters, giving the opponent being thrown more time to properly react to throws and to DI effectively. Because throwing heavier characters causes the throwing animation to continue longer once the target is...

    These values use a different scale than the later games - heavier characters have lower numbers, representing a direct multiplier in the knockback formula. For comparison purposes, the equivalent value in the newer system is also listed.

    1. According to Super Smash Bros. Melee's Blue Smash Trophy of Mario, his mass is the standard upon which other Smash fighters are measured. While this is true in NTSC Melee (having a weight of 100), the PAL version dropped Mario's weight to 98, which was slightly below-average. This was carried over for future installments. 2. In each game, the enemy team all have the same weight as Mario, despite each being based on characters of different weights. 1. However, one exception applies to the...

    1. Brawl weight and falling speed calculations and explanation 2. Brawl weight list and falling speed calculations 3. Some character's weight with DI 4. Smash 4 character weight values 5. http://smashboards.com/threads/1-1-4-patch-notes.430023/ 6. http://smashboards.com/threads/1-1-5-patch-notes.433162/ 7. http://kuroganehammer.com/Ultimate/Weight

  1. Super Smash Bros. Ultimate with Smash Wiki Icons Tier List ...

    tiermaker.com/categories/super-smash-bros...

    3 days ago · The Super Smash Bros. Ultimate with Smash Wiki Icons Tier List below is created by community voting and is the cumulative average rankings from 208 submitted tier lists. In order for your ranking to count, you need to be logged in and publish the list to the site (not simply downloading the tier list image).

  2. Super Smash Bros. Ultimate - Wikipedia

    en.wikipedia.org/wiki/Super_Smash_Bros:_Ultimate

    6 days ago · Super Smash Bros. Ultimate is a 2018 crossover fighting game developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo Switch.It is the fifth installment in the Super Smash Bros. series, succeeding Super Smash Bros. for Nintendo 3DS and Wii U.

  3. 3 days ago · Steve is a playable character in Super Smash Bros. Ultimate, the second third-party fighter from Microsoft after Banjo & Kazooie, and the eighth DLC character for Ultimate. He was confirmed as a playable character on October 1st, 2020 as the second downloadable character from Fighters Pass Vol. 2. Alex, a Zombie, and an Enderman also appear as alternate costumes. He was released on October ...

    • Other Terminology
    • in Super Smash Bros. Melee
    • See Also
    • Trivia

    The initial dash is the first part of a character's dash, during which a character can change directions with only 1 frame of lag. The concept of the initial dash is vital to many forms of ground movement, such as dash-dancing, fox-trotting, and pivoting. However, from Brawl onwards, the window for turning around during an initial dash does not last for the entire dash (six frames in Smash 4), making dash-dancing much harder, and fox-trotting is also not entirely dependent on the length of the initial dash. The best example of this is Sheik and Roy, who have nearly identical fox-trots despite Roy's initial dash being over twice as long as Sheik's (17 frames to her 8 frames). The turn-around animation plays when the character attempts to change directions after their initial dash. Unlike in an initial dash, attempting to turn around during a run can take as long as 51 frames (Marth in Melee), and before Smash 4, it can only be canceled with a jump (and therefore up smash and up speci...

    Initial dash

    Because the initial dash animation translates into the running animation much later than in Brawl, it is a vital tool for movement in general and dash-dancingin particular.During the initial dash, the following actions can be used: 1. Altering the speed of the dash with the control stick, most notably backward to Moonwalk. 2. Turningaround by mashing the control stick in the opposite direction. Turning around takes one frame during which the character is standing and can do all ground attacks...

    Run

    During the run — the later part of the dash — different options are available: 1. Pressing down to crouch. (Spending 1 frame in the RunBrakeanimation is necessary before the crouch can start.) 2. Turning around by mashing or pushing the control stick in the opposite direction. Turning around takes very long, up to 51 frames (Marth). During the turnaround animation, only a jump can interrupt it. 3. Pressing A or C-Stick forward/backward during the first 3 frames to do a small step forward smas...

    In SSB4 and Ultimate, Dr. Mario's dash speed (along with most of his other attributes) is actually coded to be identical to Mario's. However, due to external multipliers, his dash speed is slower i...
    There are some inconsistencies for some characters' running speeds in their origin games, presumably due to balancing reasons:
    • Attributes
    • Update History
    • Moveset
    • in Competitive Play
    • New Bloom
    • Role in
    • Gallery
    • Trivia

    Piranha Plant is a super heavyweight fighter with below-average mobility and effective anti-air tools. Compared to other heavyweights, it fits in the mold of an archetypal heavyweight: while its dashing speed is average and its gravity is very high, it has a slow walking speed, air acceleration and air speed, and a fast falling speed.One of Piranha Plant's most effective strengths are its special moves, which are well-varied and good for various situations. Its neutral special, Ptooie, is a u...

    Piranha Plant has been buffed in updates so far by reducing the overall lag on some of its attacks, and having other attacks deal more damage to shields, allowing for better pressure. 3.0.0 1. Edge attack has more range. 2. Ptooie has a larger hitbox. 3. Piranha Plant's portrait briefly glints on its fang when Poison Breath is fully charged. 4. The screen KO visual glitch in Pilotwings has been fixed. 5. The void glitch has been removed. 3.1.0 1. Neutral attack 3 has more range (5.0u → 5.5u,...

    1. Fighter ability: If Piranha Plant is footstooled while crouching, it will automatically stretch upward and perform a biting attack, which has 4% base damage with vertical knockback.Note: All numbers are listed as base damage, without the 1v1 multiplier.

    Despite having received noticeable attention due to its unexpected inclusion, Piranha Plant's representation has been very low at tournaments. This is due to its noticeable susceptibility to combos as well as sub-par mobility and approach options. In spite of its versatile projectile and recovery, many professionals consider Piranha Plant to be a low-tier character. Despite this, Piranha Plant has achieved several results from players such as Brood, Lucky, and Greward. Brood, in particular, h...

    All of Piranha Plant's opponents are the base roster newcomers in Super Smash Bros. Ultimate. With the exception of the first match, each battle features one unique newcomer and one Echo Fighter, with the matches being placed in the order of the unique newcomer’s reveal. The stage and music choices reference each of the character reveal trailers. The boss, Rathalos, is also new to the series.Credits roll after completing Classic Mode. Completing it as Piranha Plant has Underground Theme - Sup...

    Due to its status as downloadable content, Piranha Plant does not have a legitimate role in World of Light. Instead, it is unlocked for use in the mode after freeing 10 fighters from Galeem's control. If loading an existing save file that meets this condition prior to downloading Piranha Plant, it is immediately unlocked.

    1. Piranha Plant's unused render of a red plant inside of a warp pipe. 2. Piranha Plant's official render of a green plant inside of a warp pipe. 3. Piranha Plant's splash art. 4. Piranha Plant's amiibo. 5. Piranha Plant's fighter card. 6. Piranha Plant's Unused Third Jump 7. Piranha Plant attacking Wario eating a Maxim Tomato on Skyloft. 8. Piranha Plant shooting a Spiky Ball at Chrom on Halberd. 9. Piranha Plant shooting poison at Toon Link on Mushroom Kingdom. 10. Piranha Plant falling on...

    1. So far, Piranha Plant is the only DLC character in Ultimate to not have an internal codename, instead being referred in the game files as its Japanese name \\"packun\\". Most likely, this is due to it already having been revealed over a month prior to the game release and therefore not needing to conceal its identity to eventual dataminers. 2. Piranha Plant is currently the only DLC character to be a first party character rather than a third party character. 3. Piranha Plant's official artwor...

  4. People also ask

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  5. 4 days ago · Mewtwo (ミュウツー, Mewtwo) is a playable character in Super Smash Bros. Ultimate. It was confirmed on June 12th, 2018. Like in Melee, Mewtwo is once again an unlockable character. Mewtwo is classified as fighter #24. Keiji Fujiwara's portrayal of Mewtwo from Smash 4 was repurposed for Ultimate. It is the last game Keiji Fujiwara voiced ...

  6. ZeRo (gamer) - Wikipedia

    en.wikipedia.org/wiki/ZeRo_(gamer)

    2 days ago · Gonzalo Barrios (born April 17, 1995), known by his gamertag ZeRo, is a Chilean former professional Super Smash Bros. player and streamer.He was considered the best Super Smash Bros. for Wii U player in the world throughout his career, with a record-breaking 56 consecutive tournament wins in the game from November 2014 to October 2015, including high-profile tournaments such as EVO 2015 and ...

  7. Hungrybox - Wikipedia

    en.wikipedia.org/wiki/Hungrybox

    6 days ago · Juan DeBiedma (born June 21, 1993), known by his tag Hungrybox, is an Argentine American professional Super Smash Bros. player from Orlando, Florida.Considered one of the "Five Gods" of Super Smash Bros. Melee along with Jason "Mew2King" Zimmerman, Joseph "Mango" Marquez, Adam "Armada" Lindgren, and Kevin "PPMD" Nanney, DeBiedma has won several major tournaments, including Apex 2010, EVO 2016 ...

  8. Machamp (Pokémon) - Bulbapedia, the community-driven Pokémon ...

    bulbapedia.bulbagarden.net/wiki/Machamp_(Pokémon)
    • Biology
    • in The Anime
    • Trivia

    Machamp is a large, humanoid Pokémon with four well-muscled arms. It has bluish gray skin, red eyes, and pale yellow lips. On its head, there are three brown ridges right above its eyes. It has two arms on each side of its body: a pair located in the normal position, and another pair directly above that attaches on the top of the shoulders. It has black markings that resemble briefs and wears golden power-save belt that resembles a championship belt. Its legs have considerable muscle tone, an...

    A Machamp appeared in The Battle of the Badge, under the ownership of Giovanni. He loaned it to Jessie, James, and Meowth after he put them in charge of the Viridian Gym. It was subsequently used in their battle against Ash, where it defeated Squirtle.A Machamp appeared in From Brags to Riches, under the ownership of Gavin. Morrison battled it with his Gligar during the Ever Grande Conference, and Gligar managed to defeat Machamp.A Machamp appeared in Sitting Psyduck, under the ownership of E...

    1. In the Pokémon Red and Blue beta, Machamp was originally known as \\"Ju-Doh\\". This name is a corruption of judo, a fighting style. 2. Machamp could be seen as a counterpart to Alakazam. They are both the last stage of a three-part evolutionary family, both were introduced in Generation I, they reach their final stage by trading, and they both have a 75% male gender ratio. Also, Alakazam excels at the Special Attack stat, while Machamp excels at Attack. Moreover, a girl in Oreburgh City will...