To be recycled as main Tatsunoko wiki for its old retro series/media to now! Welcome to a New World of Fighting! Welcome all fighting fans. A game that was never supposed to reach the US shores but it did, the awesome Tatsunoko vs Capcom: Ultimate all Stars is here. This site gives all sorts of information from the original Tatsunoko vs Capcom:Cross Generation of Heroes to Ultimate All Stars.
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Tatsunoko vs. Capcom: Ultimate All-Stars is a crossover fighting game developed by Eighting and published by Capcom. The game features characters from both Capcom's video game franchises and various anime series produced by Tatsunoko Production. It was originally released in Japan for arcades and the Wii video game console in December 2008 as Tatsunoko vs. Capcom: Cross Generation of Heroes. Following high demand from international fans, Capcom worked with Tatsunoko to resolve international lice
- External Links
In the game, each player has a team of two, switching their characters at any time, and even performing two special moves at the same time (which, however, uses up three special bars). However, the game's two large characters, Tatsunoko's Gold Lightan and Capcom's PTX-40A, fight on their own without a partner. There are also mini-games and the option for a simplified control scheme. The game has support for the Classic Controller and the Gamecube Controller as well. The buttons are listed as...
The city is safe tonight, but not for long. An ancient evil from another universe has come to consume time and space by causing many universes to merge together into a worldwide crisis. Heroes, Villains, and the like from these worlds must fight to survive and find the evil that caused this crisis and destroy it.However, once they get to this evil, can they win? Because if they can't, all is lost.......Ready? FIGHT!!
Tatsunoko vs. Capcom was conceived when Tatsunoko Production asked Capcom to develop a game with Tatsunoko characters. Capcom producer Ryota Niitsuma was interested in producing a fighting game, and agreed with other Capcom employees that Tatsunoko's characters would be better suited for a Versus game than a Street Fighter game. The resulting project was the seventh Capcom-designed entry in the Versus series and the first in over seven years. In the 2000s decade, fighting games were less popu...
An official launch event for Tatsunoko vs. Capcom: Ultimate All Stars was held at the Nintendo World Store in the Rockefeller Center on January 23, 2010, featuring autograph signings by Niitsuma, giveaways, competitions, and playable demo kiosks. Hundreds of fans were expected to attend between 11 pm and 3 pm. The game was released in North America on January 26, in Japan on January 28, and in Europe on January 29.Certain versions of Tatsunoko vs. Capcom: Ultimate All-Stars are bundled with a...
Capcom's former community manager Seth Killian expressed satisfaction with the North American sales of Ultimate All-Stars. \\"[Tatsunoko Vs Capcom] certainly beat the initial expectations. It didn't set any land speed records, but it was a success,\\" Killian stated. \\"And that's really saying something considering that we're talking about a game that was not only never coming out, but has a title that most people can't even pronounce.\\" In Japan, Ultimate All-Stars sold 18,913 units as of January...
1. Tatsunoko vs. Capcom is the second known fighting game that features Tatsunoko characters, the first was Tatsunoko Fight which was developed by Electronics Application (Eleca), published by Takara and released for the original PlayStation console, only in Japan, on October 2000.
1. ↑ http://www.gamasutra.com/view/feature/4184/gamasutra_versus_capcom_the_.php 2. ↑ http://g4tv.com/games/wii/62262/tatsunoko-vs-capcom-ultimate-all-stars/review/ 3. ↑ http://www.gamespot.com/xbox360/action/ultimatemortalkombat3/review.html 4. ↑ http://www.videogamer.com/wii/tvc/preview-1837.html 5. ↑ http://games.ign.com/articles/875/875970p1.html 6. ↑ http://e3.gamespot.com/story/6210358/tatsunoko-vs-capcom-ultimate-all-stars-first-look/ 7. ↑ http://www.videogamer.com/news/capcom_no_plan...
1. Official Japanese site 1. Official North American site 1. Wikipedia article 1. Tatsunoko vs. Capcom Wikia
- External Links
The game is the seventh installment in the company's Versus series, which includes the Marvel vs. Capcom and Capcom vs. SNKgames. Each player has a team of two characters, and players can switch their characters at any time, and even perform two hyper combos at the same time (which however uses three special bars). However, large characters, such as Tatsunoko's Gold Lightan and Capcom's PTX-40A fight on their own without a partner. Producer Ryouta Niizuma announced the inclusion of minigames and the option for a simplified control scheme. The game has support for the Classic Controller and the Gamecube Controller as well. The buttons are listed as "Assist" "Weak" "Medium" and "Strong". Universal mechanics are similar to the previous Marvel vs. Capcom games. Characters can call their partner to do a predefined Variable Assist attack. Characters can tag with another character, performing an attack upon entry called a Variable Attack. Performing a Variable Counterattack also lets the p...
From Tatsunoko properties
Notes 1. 1. ^Casshern is accompanied by Friender, who assists in some of his special attacks and hyper combos. 2. 2. ^Yatterman-1 is accompanied by Yatterwan, who does his hyper combos. If using his alternate color scheme, Yatterwan is replaced by Yatterpelican. 3. 3. ^Gold Lightan cannot be teamed up with another character. 4. 4. ^Doronjo is accompanied by Boyakki and Tonzra, who assist in all of her special attacks and hyper combos. 5. 5. ^Wii-exclusive character. 6. 6. Not present in Ultim...
From Capcom properties
Notes 1. 1. ^Morrigan is assisted by Lilith during her Darkness Illusion hyper combo. 2. 2. ^PTX-40A cannot be teamed up with another character. 3. 3. ^Viewtiful Joe is assisted by Sexy Silvia during his Six Machine Cannon hyper combo. 4. 4. ^Wii-exclusive character 5. 5. ^Final Boss
Tatsunoko vs. Capcom was conceived when Tatsunoko Production asked Capcom to develop a game with Tatsunoko characters. Capcom producer Ryota Niitsuma was interested in producing a fighting game, and agreed with other Capcom employees that Tatsunoko's characters would be better suited for a Vs. game than a Street Fighter game. The resulting project was the seventh Capcom-designed entry in the Vs. series and the first in over seven years.In the 2000s decade, fighting games were less popular and...
When choosing candidates for the Tatsunoko and Capcom character rosters, the development team was free to nominate any character it wished. However, the team faced limitations on its Tatsunoko candidates; Niitsuma explained; "[the development team] had to consider licensing issues. Once [they] had that list [they] had to figure out how to make a balanced fighting game. On top of that [they] wanted a good balance between male and female characters." Selection emphasis was placed on main charac...
On May 6, 2009, Capcom listed two "mystery games" as part of their Electronic Entertainment Expo 2009 lineup. The Nintendo Power magazine revealed "Capcom Mystery Game #1" to be the North American localization of Tatsunoko vs. Capcom: Cross Generation of Heroes, with the new subtitle "Ultimate All-Stars". It was playable at the company's E3 booth. European and Australian releases were announced on later dates. The game was originally unintended for release outside Japan, but was localized by...
An official launch event for Tatsunoko vs. Capcom: Ultimate All Stars was held at the Nintendo World Storein the Rockefeller Center on January 23, 2010, featuring autograph signings by Niitsuma, giveaways, competitions, and playable demo kiosks. Hundreds of fans were expected to attend between 11 pm and 3 pm. The game was released in North America on January 26, in Japan on January 28, and in Europe on January 29. Certain versions of Tatsunoko vs. Capcom: Ultimate All-Stars are bundled with a Mad Catz arcade stick, whose artwork was produced by Japanese artist Shinkiro. Pre-orders from GameStop included eight of thirteen lenticular trading cards. As a buying incentive, Capcom's Japanese online store offered a Secret File compilation book of concept art, illustrations and design notes; it is the twenty-seventh volume of the Secret Fileseries, which was originally published between 1996 and 1999 as a supplement to Capcom games of the time. The store also included an audio CD with four...
Capcom's former community manager Seth Killian expressed satisfaction with the North American sales of Ultimate All-Stars. "[Tatsunoko Vs Capcom] certainly beat the initial expectations. It didn't set any land speed records, but it was a success," Killian stated. "And that's really saying something considering that we're talking about a game that was not only never coming out, but has a title that most people can't even pronounce." In Japan, Ultimate All-Stars sold 18,913 units as of January...
1. To view all official character artwork, see: Official Art.
This is the second known fighting game that features Tatsunoko characters, the first was Tatsunoko Fight which was developed by Electronics Application (Eleca), published by Takaraand released for...
Feb 10, 2012 · Tatsunoko vs Capcom is the latest Capcom fighter in the V.S. (versus) series (and it's been a long time!). People that are familiar with the Marvel vs Capcom (and 2) series should feel right at home with this port. Instead of the Capcom team fighting against good old Marvel, they're fighting the Tatsunoko side.
- Game Modes
- Character Roster
Returning Fighters: Capcom
1. Ryu 2. Chun-Li 3. Alex 4. Batsu Ichimonji 5. Roll 6. Viewtiful Joe 7. Saki Omokane 8. Morrigan Aensland 9. Kaijin no Soki 10. PTX-40A 11. Zero 12. Frank West 13. Yami (nerfed from Final Boss status in the predecessor): Unlockable if you have 5,000 yen from Arcade Mode
New Team: Capcom
1. Megaman X/Rockman X (replaces Volnutt from the previous title) 2. Dante 3. Amaterasu 4. Felicia 5. Hsien-Ko 6. Zero Suit Roll 7. Lord Raptor/Zabel Zarock 8. Demitri Maximoff 9. Ken 10. Strider Hiryu 11. Seth (Sub-boss): Unlockable if you have 5,000 yen from Arcade Mode 12. Captain Commando 13. Jin Saotome 14. Sanada Yukimura 15. Oni Akuma (Final Boss): Unlockable if you have 10,000 yen from Arcade or Survival Mode
Returning Fighters: Tatsunoko
1. Ken the Eagle 2. Jun the Swan 3. Casshern 4. Doronjo 5. Ippatsuman 6. Yatterman-1 7. Karas 8. Polimar 9. Tekkaman 10. Tekkaman Blade 11. Yatterman-2 12. Joe the Condor: Unlockable if you have 2,000 yen from Arcade Mode 13. Gold LightanThe opening theme is "Heart of Sword" by T.M Revolution... Interesting to note, also used as the third ending theme for Rurouni Kenshin/Samurai XCharacter artwork has been mainly illustrated by ShinkiroIf you wanna know something interesting, I, Ouroburos, have Ultimate All-Stars for my Wii!
- Strengths and Weaknesses
- Special Moves
- Hyper Combos
Zero is one of the main characters in the Mega Man X series and later the lead character of his own series Mega Man Zero. Zero is a member of the Maverick Hunters, a group that hunts down renegade Reploids known as Mavericks. He is one of the top hunters and has earned an "A rank". He is easily distinguished by his crimson highlights and long, blonde hair. His weapon of choice is the Z-Saber, a sword with a blade of concentrated energy. This powerful weapon is compatible with his Learning System, allowing him to observe the battle-techniques of enemies and learn them as sword techniques. He also has a weapon known as theZ-Buster, but this is more of a "sub-weapon", as Zero relies far more on his close-range abilities than he does his long-range.
He is a robotknown as a Reploid, which are made to have the appearance, intelligence and free will of humans; though technically not a Reploid due to Zero having been built before the term was even coined, he is referred to as such to avoid confusion.
Zero is usually quiet and focuses on getting his job done right, but takes the time to stick around for others. He's actually a nice robot, but as he is surrounded by enemies from other realms, it's difficult to smile.
+ Fast walking speed, great dash. + Builds meter like a maniac. + Best hit confirms in the game. + Quite a few tricks to open up his opponent's defense. + Projectiles can deal with runaway characters. + Has great range on all of his attacks along with disjointed hitboxes due to his sword. + Can deal out quite lot of damage and can easily get damage resets. + All his block strings can be made safe because of the duration of his attack strings. + Amazing aerial and ground versatility with special and normal moves. - Very low stamina, can get killed in two combos by most of the cast easily. - No overhead attack, has to rely on teleport mixup. - Performing his more damaging combos requires very good execution, not to mention the opponent usually has to be in the corner. - Level 1 Hyper moves are hard to utilize, but are brutal if one of them is DHC'ed from a midair HC. - Damage scales down very noticeably in long combos.
Designed by the antagonist of other Megaman Series, Dr. Wily, Zero is a robot designed for close-combat. His boots allows Zero to dash at speeds unmatchable by any human being or jump to amazing heights (by double-jumping or wall jumping). Zero`s arm is also equipped with a Zero Buster, or "Z-Buster" for short, which fires concentrated blasts of solar energy. Zero retained the Z-Buster from Mega Man X1 through X3, lost it in X4, then regained a gimped version of it in X5 and X6, though the ability to charge shots is most likely related to Mega Man X2 and X3. Using coordinates, Zero is capable of teleporting to just about any location; at one point, he was even able to warp to the surface of the moon. Zero also gains data from defeated Reploids to use skills the Reploid in question used, like Ryuuenjin, Dark Hold and other moves available to him throughout the Mega Man X series.
Ryuuenjin (Dragon Flame Blade) (in air OK) Forward, Down, Down-Forward, Attack Zero rises while his blade bursts into flames and does what is expected of a Dragon Punch. This is a reliable anti-air move and a great finisher to ground or air combos. However, like the shoryuken, the descent will leave Zero vulnerable. The light version of Ryūenjin rises shortly and deals less hits, but is safe to use again; the heavier versions of Ryūenjin rises higher and deals more damage, but is risky when descending. It comes out very fast but sometimes seems to lack range horizontally. The hitbox actually comes out before Zero's body even leaves the ground. This attack is not invincible like a regular shoryuken, but it's large hitbox makes it often seem like it is. Like a shoryuken, it launches your opponent which could lead to possible aerial combos or leave a rusher vulnerable for other Hyper combos. Good for ending combos. Hadangeki (Wave Severing Attack) Hold Back, Forward, Attack Zero attack...
Rekkouha (Rending Light Supremacy) Quarter-Circle Forward, Two Attacks After a short delay, Zero punches the ground, causing colored lasers to rain down upon the stage from above. This attack covers a huge portion of the screen and Zero is completely invulnerable while performing it.Unfortunately, the startup is very slow and has horrible recovery; it will often require an assist or Delayed Hyper Combo. It can do a total of 5 hits for moderate damage. If this Hyper is cancelled into a partner's Hyper any time after Zero's fist hits the ground, then the lasers will still appear, allowing for some interesting combinations. This move deals more damage when they are airborne. Try experimenting with Rekkouha, if you can catch enemies in the air you can juggle the rest. Sougenmu (Twin Phantasms) Quarter-Circle Backward, Two Attacks Zero surrounds himself with an aura of energy. The startup is very brief and under some circumstances it can be used to link a combo. When under the effects of...
1. "Are you OK, (partner)? You should stay behind me next time." 2. "Checkmate. You're all out of moves." 3. "Mission completed. Send me the coordinates for my next target." 4. "Nice work, (partner)! Let's keep this up on the next mission!" 5. "That was pathetic... Returning to base!" 6. "The key to victory is understanding your enemy's strengths and weaknesses." 7. "You did alright, (partner)." 8. "You're so slow that I can read every single one of your moves..."
Win Quotes (vs. Characters)
1. "What's the point of becoming invulnerable if you are just going to lose over and over again?" (vs. Casshan) 2. "Did you think that I would fall for your goofy act and let my guard down? I've been in this business far too long for that." (vs. Doronjo) 3. "You have more to you than I thought, but humans do have their limits." (vs. Frank) 4. "Does that little gun of yours make you feel so big? Did you think you could touch me with that?" (vs. Joe the Condor) 5. "Science Ninja... Are you adve...Zero's victory pose comes from the fact that Zero always turns his back to the player whenever he clears a mission in the original Megaman X games.Hyper Zero Blasteris from Megaman X3. Though in other games Zero is seen using the Zero Blaster, Megaman X3 is the only game where you can charge it while the player moves.Ryuuenjin (龍炎刃"Dragon Flame Blade"), Shippuuga (疾風牙"Hurricane Fang") and Hienkyaku (飛燕脚"Flying Swallow Feet" ) are from Megaman X4. The moves have been changed to better fit the Tatsunoko vs Capcom...Dark Hold and Sougenmu(双幻夢Twin Dreams/Phantasms) are from Megaman X5. Sougenmu always appears in front of Zero and copies his every move in Megaman X5. Dark Hold was also intended for the sole purp...
- Special Moves
- Hyper Combos
Saki Omonake is a seemingly ordinary 16-year-old girl who is actually a member of an international Earth Defense Force and one of the characters in the quiz game Quiz Nanairo Dreams .Sheappears as a helper character in the fighting game Marvel vs. Capcom: Clash of Super Heroes
•Experimental Positron Cannon • Saki fires a beam of energy at her opponent. This travels full-screen and is very quick once it starts firing. The knockback on it is huge when it's blocked, but a person who Advance Guards it at medium to close range can punish you. This burns right through projectiles as well. The Light version has the fastest startup time but the least amount of firing time and damage. Hard is the opposite with the slowest startup time but the longest firing time. Lastly, the closer you are to your opponent, the more damage this move does. This move has a lot of recovery, and even on block the recovery puts you in danger. This attack is usually avoided by most players because it offers a really big window for the opponent to dash in on block, and Saki is all about keeping them at bay. •Headbutt (Command Grab) • This is a command grab similar to Fei Long's Tenshin from Street Fighter 4. It stuns the opponent and allows you to continue combos. The stun time is short,...
•Positron Storm (Level 1) • Saki puts on her helmet and blasts a laser beam at a 45 degree angle. This comes out very quickly and can be used as an emergency anti-air. The damage is comparable to other laser Hypers and it's easy to combo into it. The hitting effect of this Hyper drags the opponent upwards, so try to catch your opponent right underneath the beam for maximum damage. •Load Super Armor-Piercing Shell (Level 1) • This is one of the best Hyper moves in the game and one of the reasons why Saki is so feared by other players. Not only is this bullet unblockable, but the aftershock can let you combo from full screen for quite a lot of damage. It's also possible to land this in a blockstring in such a way that the opponent has no way of escaping the blast. Even worse, if you manage to land this move while both you and the opponent are in the corner, then you can follow up with an air combo of your choice. This move has a lot of recovery when fired on the ground, but it has alm...
1. "Agh! My rifle's busted!? I wonder if I can get it fixed in time for the next fight..." 2. "Civilians, please take cover!" 3. "Huh... Huh... I live to fight another day!" 4. "I love the starry skies! I'll protect them, even if it means my life!" 5. "I made a promise to make it back in one piece! I won't lose now!" 6. "I'll continue sweeping the area for enemies. (Partner), please provide me with backup!" 7. "My heart swells with emotion at just the thought of being able to fight along your...
Win Quotes (vs. Characters)
1. "Gosh, you are just so calm and beautiful! One day I hope I can be half the woman you are!" (vs. Chun-Li) 2. "When you have time, come visit Rainbow Village! There are lots of great people there who would love to meet you!" (vs. Gold Lightan) 3. "This match is mine! Now drop the weapon!" (vs. Kaijin no Soki) 4. "Even the best snipers miss once in a while. It's making sure the next shot is a hit that counts!" (vs. Megaman Volnutt) 5. "Engage them at your own pace, then defeat them with well...
1 Biography 1.1 Appearance 1.2 Personality 2 Abilities 3 Special Moves 3.1 Megaman's Arm Weapon Changes 3.2 Megaman's Weapon Switching 4 Hyper Combos 5 Quotes 5.1 Win Quotes 5.2 Win Quotes (vs. Characters) The protagonist of the MegaMan Legends series , the youngest to don the armor of Mega Man, but like the others, he has a heart of pure gold. He is a geneticly and cyberneticaly altered human ...