To be recycled as main Tatsunoko wiki for its old retro series/media to now! Welcome to a New World of Fighting! Welcome all fighting fans. A game that was never supposed to reach the US shores but it did, the awesome Tatsunoko vs Capcom: Ultimate all Stars is here. This site gives all sorts of information from the original Tatsunoko vs Capcom:Cross Generation of Heroes to Ultimate All Stars ...
Tatsunoko vs. Capcom was conceived when Tatsunoko Production asked Capcom to develop a game with Tatsunoko characters. In-company discussions at Capcom about it started in mid-2006;  Capcom producer Ryota Niitsuma was interested in producing a fighting game, and agreed with other Capcom employees that Tatsunoko's characters would be better ...
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In the game, each player has a team of two, switching their characters at any time, and even performing two special moves at the same time (which, however, uses up three special bars). However, the game's two large characters, Tatsunoko's Gold Lightan and Capcom's PTX-40A, fight on their own without a partner. There are also mini-games and the option for a simplified control scheme. The game has support for the Classic Controller and the Gamecube Controller as well. The buttons are listed as...
The city is safe tonight, but not for long. An ancient evil from another universe has come to consume time and space by causing many universes to merge together into a worldwide crisis. Heroes, Villains, and the like from these worlds must fight to survive and find the evil that caused this crisis and destroy it.However, once they get to this evil, can they win? Because if they can't, all is lost.......Ready? FIGHT!!
Tatsunoko vs. Capcom was conceived when Tatsunoko Production asked Capcom to develop a game with Tatsunoko characters. Capcom producer Ryota Niitsuma was interested in producing a fighting game, and agreed with other Capcom employees that Tatsunoko's characters would be better suited for a Versus game than a Street Fighter game. The resulting project was the seventh Capcom-designed entry in the Versus series and the first in over seven years. In the 2000s decade, fighting games were less popu...
An official launch event for Tatsunoko vs. Capcom: Ultimate All Stars was held at the Nintendo World Store in the Rockefeller Center on January 23, 2010, featuring autograph signings by Niitsuma, giveaways, competitions, and playable demo kiosks. Hundreds of fans were expected to attend between 11 pm and 3 pm. The game was released in North America on January 26, in Japan on January 28, and in Europe on January 29.Certain versions of Tatsunoko vs. Capcom: Ultimate All-Stars are bundled with a...
Capcom's former community manager Seth Killian expressed satisfaction with the North American sales of Ultimate All-Stars. \\"[Tatsunoko Vs Capcom] certainly beat the initial expectations. It didn't set any land speed records, but it was a success,\\" Killian stated. \\"And that's really saying something considering that we're talking about a game that was not only never coming out, but has a title that most people can't even pronounce.\\" In Japan, Ultimate All-Stars sold 18,913 units as of January...
1. Tatsunoko vs. Capcom is the second known fighting game that features Tatsunoko characters, the first was Tatsunoko Fight which was developed by Electronics Application (Eleca), published by Takara and released for the original PlayStation console, only in Japan, on October 2000.
1. ↑ http://www.gamasutra.com/view/feature/4184/gamasutra_versus_capcom_the_.php 2. ↑ http://g4tv.com/games/wii/62262/tatsunoko-vs-capcom-ultimate-all-stars/review/ 3. ↑ http://www.gamespot.com/xbox360/action/ultimatemortalkombat3/review.html 4. ↑ http://www.videogamer.com/wii/tvc/preview-1837.html 5. ↑ http://games.ign.com/articles/875/875970p1.html 6. ↑ http://e3.gamespot.com/story/6210358/tatsunoko-vs-capcom-ultimate-all-stars-first-look/ 7. ↑ http://www.videogamer.com/news/capcom_no_plan...
1. Official Japanese site 1. Official North American site 1. Wikipedia article 1. Tatsunoko vs. Capcom Wikia
- External Links
The game is the seventh installment in the company's Versus series, which includes the Marvel vs. Capcom and Capcom vs. SNKgames. Each player has a team of two characters, and players can switch their characters at any time, and even perform two hyper combos at the same time (which however uses three special bars). However, large characters, such as Tatsunoko's Gold Lightan and Capcom's PTX-40A fight on their own without a partner. Producer Ryouta Niizuma announced the inclusion of minigames and the option for a simplified control scheme. The game has support for the Classic Controller and the Gamecube Controller as well. The buttons are listed as "Assist" "Weak" "Medium" and "Strong". Universal mechanics are similar to the previous Marvel vs. Capcom games. Characters can call their partner to do a predefined Variable Assist attack. Characters can tag with another character, performing an attack upon entry called a Variable Attack. Performing a Variable Counterattack also lets the p...
From Tatsunoko properties
Notes 1. 1. ^Casshern is accompanied by Friender, who assists in some of his special attacks and hyper combos. 2. 2. ^Yatterman-1 is accompanied by Yatterwan, who does his hyper combos. If using his alternate color scheme, Yatterwan is replaced by Yatterpelican. 3. 3. ^Gold Lightan cannot be teamed up with another character. 4. 4. ^Doronjo is accompanied by Boyakki and Tonzra, who assist in all of her special attacks and hyper combos. 5. 5. ^Wii-exclusive character. 6. 6. Not present in Ultim...
From Capcom properties
Notes 1. 1. ^Morrigan is assisted by Lilith during her Darkness Illusion hyper combo. 2. 2. ^PTX-40A cannot be teamed up with another character. 3. 3. ^Viewtiful Joe is assisted by Sexy Silvia during his Six Machine Cannon hyper combo. 4. 4. ^Wii-exclusive character 5. 5. ^Final Boss
Tatsunoko vs. Capcom was conceived when Tatsunoko Production asked Capcom to develop a game with Tatsunoko characters. Capcom producer Ryota Niitsuma was interested in producing a fighting game, and agreed with other Capcom employees that Tatsunoko's characters would be better suited for a Vs. game than a Street Fighter game. The resulting project was the seventh Capcom-designed entry in the Vs. series and the first in over seven years.In the 2000s decade, fighting games were less popular and...
When choosing candidates for the Tatsunoko and Capcom character rosters, the development team was free to nominate any character it wished. However, the team faced limitations on its Tatsunoko candidates; Niitsuma explained; "[the development team] had to consider licensing issues. Once [they] had that list [they] had to figure out how to make a balanced fighting game. On top of that [they] wanted a good balance between male and female characters." Selection emphasis was placed on main charac...
On May 6, 2009, Capcom listed two "mystery games" as part of their Electronic Entertainment Expo 2009 lineup. The Nintendo Power magazine revealed "Capcom Mystery Game #1" to be the North American localization of Tatsunoko vs. Capcom: Cross Generation of Heroes, with the new subtitle "Ultimate All-Stars". It was playable at the company's E3 booth. European and Australian releases were announced on later dates. The game was originally unintended for release outside Japan, but was localized by...
An official launch event for Tatsunoko vs. Capcom: Ultimate All Stars was held at the Nintendo World Storein the Rockefeller Center on January 23, 2010, featuring autograph signings by Niitsuma, giveaways, competitions, and playable demo kiosks. Hundreds of fans were expected to attend between 11 pm and 3 pm. The game was released in North America on January 26, in Japan on January 28, and in Europe on January 29. Certain versions of Tatsunoko vs. Capcom: Ultimate All-Stars are bundled with a Mad Catz arcade stick, whose artwork was produced by Japanese artist Shinkiro. Pre-orders from GameStop included eight of thirteen lenticular trading cards. As a buying incentive, Capcom's Japanese online store offered a Secret File compilation book of concept art, illustrations and design notes; it is the twenty-seventh volume of the Secret Fileseries, which was originally published between 1996 and 1999 as a supplement to Capcom games of the time. The store also included an audio CD with four...
Capcom's former community manager Seth Killian expressed satisfaction with the North American sales of Ultimate All-Stars. "[Tatsunoko Vs Capcom] certainly beat the initial expectations. It didn't set any land speed records, but it was a success," Killian stated. "And that's really saying something considering that we're talking about a game that was not only never coming out, but has a title that most people can't even pronounce." In Japan, Ultimate All-Stars sold 18,913 units as of January...
1. To view all official character artwork, see: Official Art.
This is the second known fighting game that features Tatsunoko characters, the first was Tatsunoko Fight which was developed by Electronics Application (Eleca), published by Takaraand released for...
Tatsunoko vs. Capcom is a fighting game developed by Capcom which crosses over various characters from various Tatsunoko anime series and characters from Capcom's video games. 1 Character List 1.1 Tatsunoko Characters 1.1.1 Playable 1.1.2 Unplayable 1.2 Capcom Characters 1.2.1 Playable 1.2.2 Unplayable 2 Navigation Ken the Eagle - From Science Ninja Team Gatchaman Jun the Swan - From Science ...
- Special Moves
- Hyper Combos
Saki Omonake is a seemingly ordinary 16-year-old girl who is actually a member of an international Earth Defense Force and one of the characters in the quiz game Quiz Nanairo Dreams .Sheappears as a helper character in the fighting game Marvel vs. Capcom: Clash of Super Heroes
•Experimental Positron Cannon • Saki fires a beam of energy at her opponent. This travels full-screen and is very quick once it starts firing. The knockback on it is huge when it's blocked, but a person who Advance Guards it at medium to close range can punish you. This burns right through projectiles as well. The Light version has the fastest startup time but the least amount of firing time and damage. Hard is the opposite with the slowest startup time but the longest firing time. Lastly, the closer you are to your opponent, the more damage this move does. This move has a lot of recovery, and even on block the recovery puts you in danger. This attack is usually avoided by most players because it offers a really big window for the opponent to dash in on block, and Saki is all about keeping them at bay. •Headbutt (Command Grab) • This is a command grab similar to Fei Long's Tenshin from Street Fighter 4. It stuns the opponent and allows you to continue combos. The stun time is short,...
•Positron Storm (Level 1) • Saki puts on her helmet and blasts a laser beam at a 45 degree angle. This comes out very quickly and can be used as an emergency anti-air. The damage is comparable to other laser Hypers and it's easy to combo into it. The hitting effect of this Hyper drags the opponent upwards, so try to catch your opponent right underneath the beam for maximum damage. •Load Super Armor-Piercing Shell (Level 1) • This is one of the best Hyper moves in the game and one of the reasons why Saki is so feared by other players. Not only is this bullet unblockable, but the aftershock can let you combo from full screen for quite a lot of damage. It's also possible to land this in a blockstring in such a way that the opponent has no way of escaping the blast. Even worse, if you manage to land this move while both you and the opponent are in the corner, then you can follow up with an air combo of your choice. This move has a lot of recovery when fired on the ground, but it has alm...
1. "Agh! My rifle's busted!? I wonder if I can get it fixed in time for the next fight..." 2. "Civilians, please take cover!" 3. "Huh... Huh... I live to fight another day!" 4. "I love the starry skies! I'll protect them, even if it means my life!" 5. "I made a promise to make it back in one piece! I won't lose now!" 6. "I'll continue sweeping the area for enemies. (Partner), please provide me with backup!" 7. "My heart swells with emotion at just the thought of being able to fight along your...
Win Quotes (vs. Characters)
1. "Gosh, you are just so calm and beautiful! One day I hope I can be half the woman you are!" (vs. Chun-Li) 2. "When you have time, come visit Rainbow Village! There are lots of great people there who would love to meet you!" (vs. Gold Lightan) 3. "This match is mine! Now drop the weapon!" (vs. Kaijin no Soki) 4. "Even the best snipers miss once in a while. It's making sure the next shot is a hit that counts!" (vs. Megaman Volnutt) 5. "Engage them at your own pace, then defeat them with well...
- Special Moves
- Hyper Combos
Chun-Li, a famous Chinese fighter and Interpol agent from the Street Fighter Series is a prominent martial artist who is renowned for her speedy and powerful kicks. Whether showcasing her fighting ability on the job or in the ring, she has never given up hope of finding her missing father. She knows that the Shadaloo crime organization, and its leader, her longtime arch-enemy M. Bison ("Vega" in Japan), are linked to her father’s disappearance.
Chun-Li is supposed to be a police officer wearing blue. However, she also wears white boots, spiked wristbands and chinese buns. Her hair, eyes and skin-tight pants are variously brown in the games she appears in.
As a police officer, Chun-Li goes and fights criminals with a personality as one would expect from police officers. The only difference is that Chun-Li always apologizes ("Sorry about that!") after a successful mission. Overall, like most Capcom characters, she presents a positive attitude and only shows competition in battle.
As expected from Street Fighter, Chun-Li (春麗 (チュン・リー) Chun Rī) has strength almost unmatched by any average person. She fires energy and rises much like Ryu, but the difference is that she specializes in kicks. The speed and power of her many kicks can confuse and dispose of enemies quickly.
KIKOUKEN Half-Circle Forward, Attack Chun-Li's fireball attack. HYAKURETSU KYAKU (in air OK) Attack (Repeatedly) A multiple kick to mash even in the air. TENSHOKYAKU (in air OK) Forward, Down, Down-Forward, Attack Chun-Li's anti-air combo. SPINNING BIRD KICK (in air OK) Charge Down, Up, Attack Chun-Li will spin around and hit her opponents for multiple times.
KIKOUSHOU Quarter-Circle Forward, Two Attacks A powerful version of Chun-Li's Kikoukenwhere she releases a large sheare of energy around her selfe instead of a little fireball. HOUYOKUSEN Forward, Down, Down-Forward, Two Attacks Chun-Li's kicking barrage where her last attack sends her opponent up into the air since the last attack is a launcher she can follow them up into the air. SHICHISEI SENKUKYAKU (in air ONLY) Quarter-Circle Forward, Two Attacks Chun-Li's fast flying kick. If it lands successfully, she does a flashy critical attack to her opponent but is greatly damaged scaled.
1. "As you just learned, I'm not one to hold back. Even in the air I can still dance all over your face!" 2. "I remember the days when I was the only female fighter around. I'll have to train harder if I want to stay on top!" 3. "The history of Chinese martial arts shows that power and accuracy are born through training, and every kick I land is proof of this." 4. "The reason you lost is quite simple: You're weak!" 5. "We work well together, (Partner). Let's keep up this level of teamwork in...
Win Quotes (vs. Characters)
1. "I don't think putting "Real Street Fighter" on your resume is going to land you many interviews." (vs. Alex) 2. "Even though you're young, you know justice is more than just protecting loved ones. It's about charging in, kicking butt, and taking names!" (vs. Batsu) 3. "All of you are concealing illegal firearms, aren't you? If you confess now, maybe the judge will go easy on you!" (vs. Doronjo) 4. "You're pretty strong! Are you really a journalist? Show me your credentials!" (vs. Frank We...
- Special Moves
- Hyper Combos
Gyakuten! Ippatsuman (逆転!イッパツマン?) is a Japanese anime television series broadcast from February 13, 1982 to March 26, 1983, comprising 58 episodes. It is the fifth entry to the Time Bokan series by Tatsunoko Productions and the first series to feature a super robotas the main hero
A mysterious hero who always appears just in time to save Ran and Harubou, who work for the highly successful Time Lease leasing company.
His special rubber suit protects him from attacks by redirecting the impact. He can also throw the "Ultimate Rainball" projectile weapon and manipulate its direction with his superpowers.
•Rainball (Baseball) • A projectile attack. The baseball's arc changes depending on which button you use. You have to wait for the baseball to return to your hand before you can throw it again. The Light version throws a fastball straight ahead. Medium version throws a curveball that goes almost full screen before it curves up and returns. Hard version throws a screwball that also goes full screen straight ahead but more slowly. If you do this motion in the air, the Light and Hard versions travel at a downwards angle. Since the angle isn't very steep, it's primary use is for hitting people who chase you into the air. The Medium version travels the same path as the ground version. Ippatsuman's Light baseball travels and returns almost as quickly as Yatterman's Kenda Magic, so you can actually fire off baseballs pretty quickly despite the fact you have to wait for the baseball to return. Another interesting fact about the grounded Light Rainbow Ball is that using it causes Ippatsuman...
•Grand Slam attack (Level 1)• Pulling a wooden baseball bat out from behind him, Ippatsuman points up with it and winds back for a homerun swing, knocking the foe away to the other side of the screen. •Final Reversal Breaker (Level1)• •Come Forth, Gyakuten-Oh! (Level 3)•Calls in his main head ship to form his signature Gyakuten Ippatsuman anime mech. last about 10 secounds.
1. "Amazing teamwork there, (Partner)! I hope I can count on you in future fights!" 2. "Evildoers beware! Ippatsuman and (Partner) will not rest till the world is safe from your kind!" 3. "I don't have time for this. I know there are still important battles waiting for me!" 4. "If you expect to achieve victory, you must train tirelessly, analyze your opponent calmly, and always maintain a will to win!" 5. "No matter how hard the fight is, I know victory is mine because I remain focused!" 6. "...
Win Quotes (vs. Characters)
1. "Not only are you level-headed, but you have a heroic presence. I'm sure both of these things will make you a better fighter in the future!" (vs. Alex) 2. "It's always refreshing to meet someone who has a strong sense of justice. I'm glad to see the younger generation doing its part!" (vs. Batsu) 3. "You're really a cameraman!? I thought you were some pro wrestler and that was your gimmick." (vs. Frank West) 4. "I enjoyed fighting you. You've shown me how a calm, gentle style can overcome...
- Game Modes
- Character Roster
Returning Fighters: Capcom
1. Ryu 2. Chun-Li 3. Alex 4. Batsu Ichimonji 5. Roll 6. Viewtiful Joe 7. Saki Omokane 8. Morrigan Aensland 9. Kaijin no Soki 10. PTX-40A 11. Zero 12. Frank West 13. Yami (nerfed from Final Boss status in the predecessor): Unlockable if you have 5,000 yen from Arcade Mode
New Team: Capcom
1. Megaman X/Rockman X (replaces Volnutt from the previous title) 2. Dante 3. Amaterasu 4. Felicia 5. Hsien-Ko 6. Zero Suit Roll 7. Lord Raptor/Zabel Zarock 8. Demitri Maximoff 9. Ken 10. Strider Hiryu 11. Seth (Sub-boss): Unlockable if you have 5,000 yen from Arcade Mode 12. Captain Commando 13. Jin Saotome 14. Sanada Yukimura 15. Oni Akuma (Final Boss): Unlockable if you have 10,000 yen from Arcade or Survival Mode
Returning Fighters: Tatsunoko
1. Ken the Eagle 2. Jun the Swan 3. Casshern 4. Doronjo 5. Ippatsuman 6. Yatterman-1 7. Karas 8. Polimar 9. Tekkaman 10. Tekkaman Blade 11. Yatterman-2 12. Joe the Condor: Unlockable if you have 2,000 yen from Arcade Mode 13. Gold LightanThe opening theme is "Heart of Sword" by T.M Revolution... Interesting to note, also used as the third ending theme for Rurouni Kenshin/Samurai XCharacter artwork has been mainly illustrated by ShinkiroIf you wanna know something interesting, I, Ouroburos, have Ultimate All-Stars for my Wii!
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