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Founded in October 1994 by ex-Microsoft employee Mark Randel and former Mallard Software general manager Brett Combs, Terminal Reality developed a variety of games including racing games (such as 4x4 EVO 2), 3D action games (such as BloodRayne), and more.
- October 1994; 29 years ago
- Mark Randel, Brett Combs
- Brett Russell, Brett Combs, Mark Randel, Brendan Goss, Drew Haworth, John O'Keefe
- Lewisville, Texas, U.S.
Jan 26, 2023 · Jan 26 2023 / 8:56 AM EDT. 0. Ziggurat Interactive has announced Terminal Velocity: Boosted Edition, an updated version of the combat flight simulator for consoles and PC. The PC version will...
Feb 28, 2010 · Stay Updated. Terminal Reality is adding networking support to its Infernal Engine -- VP Joe Kreiner explains, discussing the platform's new animation, lighting, and processing upgrades.
- Christian Nutt
It's working with original developer Terminal Reality to update the PC versions of the game, though it doesn't sound like it will be going as far as a remaster, mentioning only compatibility...
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Stay Updated. Ghostbusters developer Terminal Reality debuts Infernal Engine with licensees including Wideload and Red Fly, and VP Joe Kreiner exclusively discusses plans and "outrageous" comments from rival firm Emergent.
- Christian Nutt
Feb 17, 2009 · Ghostbusters developer Terminal Reality will start licensing out its cross-platform next-gen game engine, the Infernal Engine, to third parties as middleware, the studio has announced. Leigh Alexander, Contributor. February 17, 2009. 1 Min Read.
Apr 27, 2000 · The title is set to be announced within the next six months. The new game engine is composed of two components: the Photex2 rendering engine and the Terrain5 geometry engine. The Photex2...