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  1. en.m.wikipedia.org › wiki › Unreal_EngineUnreal Engine - Wikipedia

    Unreal Engine (UE) is a series of 3D computer graphics game engines developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal. Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television ...

  2. Nov 15, 2022 · November 15, 2022. Unreal Engine 5.1 is available today, building upon the groundbreaking feature set introduced in UE5 to enable even easier and faster 3D content creation. A range of stress-tested new features and improvements in 5.1 make Unreal even more robust, efficient, and versatile for creators across all industries. Games.

  3. www.unrealengine.com › en-US › featuresFeatures - Unreal Engine

    From design visualizations and cinematic experiences to high-quality games across PC, console, mobile, VR, and AR, Unreal Engine gives you everything you need to start, ship, grow, and stand out from the crowd.

  4. Unreal Engine is next-gen-ready. Hear from Epic Games and industry experts around the world about the tools and opportunities that are enabling teams of all sizes to create truly next-gen games.

  5. Unreal Engine. Learning. Epic Games. Welcome to Game Development. The Welcome to Game Development learning path is a perfect starting point for those looking to jump right into Unreal Engine for Game Development. You will learn the basics of Unreal Engine and explore a few of the basic skills needed for Game Development. by Andi. Staff.

  6. Apr 5, 2022 · Epic Games Releases Unreal Engine 5 for All Creators. April 5, 2022. Epic’s largest technology release to date includes Unreal Engine 5, sample projects, thousands of free assets, and a new community hub with additional resources .

  7. Aug 19, 2021 · Unreal Engine 4.27 offers many enhancements to GPU Lightmass, including more feature support and increased stability. The system uses the GPU rather than CPU to progressively render pre-computed lightmaps, leveraging the latest ray tracing capabilities with DirectX 12 (DX12) and Microsoft's DXR framework.

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