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  1. Dec 22, 2016 · Console Command List. addresearch (addr) [techname] - Adds research at specified name. (any misspelling=crash) blockade <provinceid> - Blockade province. changeowner [TAG] [province id] - Change the current owner of [province id] to the TAG specified. conquerall [country tag] - Set all enemy provinces under our control.

  2. Apr 4, 2024 · Below are some of the most frequently used console commands in Victoria 2: addresearch (addr) [techname] – Adds research at specified name. blockade – Blockade province. changeowner [TAG] [province id] – Change the current owner of [province id] to the TAG specified. conquerall [country tag] – Set all enemy provinces under our control.

  3. Jan 19, 2022 · To enter console commands in Victoria 2, press the ~ ortildekey. This will bring up the console in-game and allow the you to input any code from the below lists. It’s worth pointing...

  4. Commands can be used to do many things: give you money, claim the territory of other country, etc. Below we outline how to open the console, how to use it to run commands, and give you some tips. Opening the console is quite simple, press either the grave key ( ` ) or the tilde key ( ~ ) on your keyboard and it should appear somewhere on your ...

  5. In order to use console commands, you'll need to know how to use the Victoria II console. To open the console, press the ` (grave) or ~ (tilde) key on your keyboard. To send commands type them into the text box and hit your ENTER key. For more help, see: Victoria 2 Console Help.

  6. Nov 8, 2021 · •. bestpcgamereviews. Victoria 2 Console Commands Updated Guide 2021. Discussion. This guide is to be used as a reference for the new console commands that have been released in the latest update of Victoria 2. This guide includes: - A list of all the new console commands and their syntax.

  7. Dec 11, 2021 · Console command wise: spam "event 18090" and "debug alwaysreform" (obviously, type that without the airquotes and also don't forget to swith off the debug thingy). About 3-4 militancy is enough to pass political reforms, 7 and more - for social. At the very least, tha's how it works in HPM and it probably should work in Vanilla and other mods.

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