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  1. Dec 21, 2023 · I believe this is also why the audio sounds wonky in your example – The Part has a child Sound, and when the part gets added on your client, the sound begins emitting from the part’s position immediately. A localscript moves the part far away, which causes the sound to catch up to its new position, but then it gets GC’d, causing the sound ...

  2. r/roblox. A community for Roblox, the free game building platform. This community is unofficial and is not endorsed, monitored, or run by Roblox staff. MembersOnline. •. kidamogus_backward. ADMIN MOD. roblox rating is so wonky lol. Silly.

  3. Exploring Assets. The Toolbox contains a wide variety of audio assets made by Roblox and the Roblox community for creators to use within their experiences, including more than 100,000 professionally-produced sound effects and music tracks from top audio and music partners.

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  6. This tutorial will cover two forms of in-game sounds: positional and feedback sounds. For the first example, you'll create a positional sound for a waterfall. In the second example, a script will be used to play a jingle when players touch a collectable.

  7. Roblox is a place where both kids and adults can socialize and play games. It also has a unique art style that some might describe as "cartoony" or low-detailed. Roblox is as much a game as it is ...

  8. Sounds are linked to an audio file or asset through the SoundId property. Sounds are controlled by SoundService. Sounds work if parented to BaseParts, the Workspace, or a Player 's PlayerGui. Sounds are additionally processed by parenting an instance that is a subclass of SoundEffect to a sound, such as ReverbSoundEffect.

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