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  1. This will generally keep the opponent at the same height you were already at in the air. The downward Aerial Exchange will knock the opponent downward for a Ground Bounce. This means that, in general, you stay closer to the ground when the new character jumps in. Thus, if you have combos, such as X-23's post Air Combo Finisher OTG with her ...

  2. Feb 15, 2011 · To do a Team Aerial Combo, you launch an opponent into the air, hit them with 3 hits or so, then press a direction+Special button. This creates an attack where, if it connects, you tag out to one of your other teammates to come in and continue the combo, and you'll also gain some meter (except on Upward exchanges).

    • (77)
    • PS3, X360
  3. Oct 15, 2021 · Bradygames Strategy Guide of Ultimate Marvel vs. Capcom 3 for the Xbox 360 and PS3. ... SINGLE PAGE PROCESSED JP2 ZIP download. download 1 file ...

  4. The Hyper Meter sits at the bottom of the screen and is a very important part of Marvel Vs. Capcom 3. The Hyper Meter allows to perform a countless number of actions from Hyper Combos to Cross-Over Counters to Delayed Hyper Combos. As a match continues forth, certain actions performed by the characters will start filling up the Hyper Meter.

  5. Short answer: Make sure you're doing forward/backward + H properly, and use some option selects. For example, use Nova and boxdash. At the end of your dash (while holding forward) press H. You'll either hit with H, or grab. Whenever your close enough and the distance is face to face forward or back and H.

  6. Jul 14, 2014 · Aerial Exchange Combos. ... There are 12 new characters known to be added to Ultimate Marvel vs. Capcom 3. Check out the full list of new characters on the Frequently Asked Questions page of the wiki.

  7. This video shows players an example of a team aerial combo in Marvel vs Capcom 3. Credit goes to Marvel vs Capcom official japanese site.For more information...

    • 13 sec
    • 1102
    • alexmmorales
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