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      • An ingestor is a program that reads data entering the system through a communications port. Ingestors read asynchronous data from conventional data circuits such as DDS, IDS and PPS.
      www.ssec.wisc.edu › mcidas › doc
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  3. Nov 13, 2018 · Event-driven programming is a computer programming paradigm where control flow of the program is determined by the occurrence of events. These events are monitored by code known as an event listener.

    • Event Listener

      An event listener is a procedure or function in a computer...

    • What is an Event

      In programming, an event is an outcome that occurs due to a...

  4. Mar 18, 2024 · Event-driven programming promotes loose coupling between different components of the application, making it easier to manage and develop code. Instead of a large block of code executed line by line, we have small blocks that are executed when a specific event occurs.

  5. Feb 2, 2024 · Event-driven programming is a paradigm where the execution of a program is determined by events such as user actions or messages. Programs respond to events with predefined actions, allowing for asynchronous and responsive behavior, often seen in GUI applications and distributed systems.

  6. Event-driven programming is a paradigm in which program execution is governed by such events, as opposed to a strictly sequential operational sequence. Event-driven programming facilitates the development of inherently more responsive and scalable systems.

  7. In computer programming, event-driven programming is a programming paradigm in which the flow of the program is determined by external events. Typical event can be UI events from mice, keyboards, touchpads and touchscreens, or external sensor inputs, or be programmatically generated (message passing) from other programs or threads, or network ...

  8. Jun 25, 2017 · Event programming is, as its name indicates, a way to connect all of these events. Rather than polling interfaces, we wait for messages to tell us when something happens.

  9. Feb 27, 2018 · The idea in event-driven programming is that the program is designed to react. It reacts to specific kinds of input from users, whether it's a click on a command button, a choice from a drop-down list, an entry into a text box, or other kinds of user events.

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