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  1. en.wikipedia.org › wiki › RenderWareRenderWare - Wikipedia

    Released in 1993, RenderWare is a 3D API and graphics rendering engine used in video games, Active Worlds, and some VRML browsers. RenderWare was developed by Criterion Software Limited, then a subsidiary of Canon.

  2. White Papers and User Guide from the RenderWare game engine release for PC. This documentation was requested for publication by Denilson das Mercês Amorim as a reference to help the community who use RenderWare to make demos etc. For any licensing questions please contact opensource-legal@ea.com.

  3. VRML totally beginner's guide. This section describes the basic concepts of VRML and must be understood before going further in the content creation process. The main concepts you have to learn are: The VRML notion of scene graph, nodes and fields. Notion of local axis and recursive geometric transformation. Basic shape drawing with texturing.

  4. RenderWare (RW) is a three-dimensional applications programming interface graphics rendering engine used in computer games, Active Worlds, and some VRML browsers. RW is developed by Criterion Software (which used to be a wholly-owned subsidiary of Canon but is now owned by Electronic Arts ).

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  6. RenderWare is a 3D API and graphics rendering engine used in computer games, Active Worlds, and some VRML browsers. RW is developed by Criterion Software Limited (which used to be a wholly owned subsidiary of Canon but is now owned by Electronic Arts).

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  7. Sep 28, 2006 · For example, for the past 3 years we have taught RenderWare Graphics, which has been used by a number of game developers both here and overseas. Some of the highest profile games have used RWG, including the "Grand Theft Auto" series, "Burnout", and the "Tony Hawk" games since TH3. In Melbourne, it was used in "Heroes of the Pacific", the AFL ...

  8. Dec 1, 1997 · Grover's Renderware Tutorial. NOTE: This was originally written in part for a college English assignment. Its intended mainly for use with the TAP program to give beginning object designers a place on their own. Renderware Walk-Through, Part I The purpose of this walk-through is to teach Active Worlds’ users the basics of making objects for ...

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