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Released in 1993, RenderWare is a 3D API and graphics rendering engine used in video games, Active Worlds, and some VRML browsers. RenderWare was developed by Criterion Software Limited, then a subsidiary of Canon.
“RenderWare is no longer available for purchase, although EA still honors old contracts, meaning that external developers who licensed the technology before the Criterion acquisition may still use the software. What was RenderWare 4 has dissolved into the rest of EA internal tech.”
Sep 28, 2006 · 'Middleware' is a marketing term for a piece of software that doesn't do anything on its own, but which accesses some lower-level API (such as DirectX) for you. Usually it exists to make your job easier, to make your code more portable, or both.
But AFAIK RenderWare wasn't exactly a full game engine like Unity, Unreal, etc as much as, like Gamebryo (another highly popular engine at its time with apparently 400+ titles using it), it was a "game engine engine" - ie. a toolkit to make your own engine and game-specific tools.
Mar 15, 2021 · What games used RenderWare? Criterion Games’ game engine was used by a lot of developers, especially by studios owned by Electronic Arts. While DICE is well-known today for their fantastic Frostbite engine, the studio did use RenderWare for projects such as Battlefield 2: Modern Combat.
- Lewis White
RenderWare is a 3D API (Application Programming Interface) and graphics rendering engine used in computer and console games such as Grand Theft Auto III and Grand Theft Auto: San Andreas,and and in MUVRS's such as Active Worlds, and some VRML (Virtual Reality Markup Language) browsers.
Mar 15, 2021 · Topics. RenderWare, Nintendo, PlayStation, XBOX, Windows, PC, SDK, Development. Language. English. Monday Mar. 15th, 2021 - Source Code. RenderWare is a game engine developed by Criterion Software and was used in many PlayStation 2, Wii, PC, and XBOX games. You can see a full list of games that make use of it here. Special Thanks.