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      • The term "survival horror" was first used for the original Japanese release of Resident Evil in 1996, which was influenced by earlier games with a horror theme such as 1989's Sweet Home and 1992's Alone in the Dark. The name has been used since then for games with similar gameplay and has been retroactively applied to earlier titles.
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  2. Aug 13, 2021 · The real genesis of survival horror can be traced to a year later when a game called Haunted House launched for the Atari 2600. The name alone borders on Resident Evil, while the game introduced ideas such as puzzle-solving, running away from enemies, and inventory management, all of which have since become staples in the genre.

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  3. The origins of the survival horror game can be traced back to earlier horror fiction novels. Archetypes have been linked to the books of H. P. Lovecraft, which include investigative narratives, or journeys through the depths. Comparisons have been made between Lovecraft's Great Old Ones and the boss encounters seen in many survival horror games.

  4. Dec 23, 2018 · It was the 1992 PC game Alone in the Dark that provided the building blocks. The game would later become the progenitor of a smash hit horror series that would be a defining moment in the ...

  5. The History of Survival Horror Games. The commonly accepted first video game would end up being Atari’s Pong, and its arrival in 1972 would signal the beginning of a medium that now sits right ...

  6. Oct 30, 2009 · Survival horror games were some of the first to approach game design in terms of emotion, and as such, they're some of the most important titles in bridging the gap between art and games....

  7. Apr 20, 2021 · By Tom Bowen. Published Apr 20, 2021. Despite decades of innovation, the influence of Resident Evil and other titles like it remains clearly evident in most modern survival horror games. The...

  8. Sep 14, 2010 · Released in 1981, Haunted House for the Atari 2600 is one of the first survival horror games ever created, often considered the progenitor of the genre. Programmed by James Andreasen for Atari Inc., it featured multiple levels and scrolling hallways with several rooms. Players were also treated to a lack of armaments beyond a magic scepter ...

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