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  1. Dungeons and Dragons (D&D) Fifth Edition (5e) Spell - Sanctuary - You ward a creature within range against attack. Until the spell ends, any creature wh...

  2. Sanctuary. Source: Player's Handbook. 1st-level abjuration. Casting Time: 1 bonus action. Range: 30 feet. Components: V, S, M (a small silver mirror) Duration: 1 minute. You ward a creature within range against attack.

  3. Sanctuary. You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell.

  4. Jan 2, 2024 · Sanctuary 5e. 1st-level abjuration. Casting Time: 1 bonus action. Range: 30 feet. Components: V, S, M (a small silver mirror) Duration: 1 minute. You ward a creature within range against an attack. Until the spell ends, any creature who targets the warded creature with an attack or harmful spell must make a Wisdom saving roll.

  5. Jan 8, 2022 · Sanctuary is a situational 1st-level abjuration spell that can feel useless — right up until it doesn’t. While losing your offensive abilities leaves many players scratching their heads as to why you’d ever use Sanctuary, there are plenty of times when it’s the perfect answer.

  6. Spell Description. You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell.

  7. Sanctuary. You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell.

  8. Components: V, S, M (a small silver mirror) Duration: 1 minute. You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw.

  9. sanctuary. You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell.

  10. Sign In. 5e Nexus - Sanctuary - You ward a creature within range against attack.

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