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  1. Bait and Switch. When you're within 5 feet of a creature on your turn, you can expend one superiority die and switch places with that creature, provided you spend at least 5 feet of movement and the creature is willing and isn't incapacitated. This movement doesn't provoke opportunity attacks. Roll the superiority die.

  2. May 27, 2020 · Learn how to use the Bait and Switch maneuver to trick your enemies in 5e D&D. This maneuver lets you make a normal attack and then switch places with a target, potentially flanking or disengaging from them.

  3. Aug 10, 2023 · Bait and Switch: Roll the superiority die. Until the start of your next turn, you or the other creature (your choice) gains a bonus to AC equal to the number rolled.

    • Harry Menear
    • Ambush (Control) When you make a Dexterity or Stealth check or roll for initiative, as long as you aren’t incapacitated, you can spend a superiority die, roll it, and add the result to your roll.
    • Bait and Switch (Defense) You spend a superiority die to switch places with a willing creature within 5ft of you, provided they aren’t incapacitated. You and the creature quickly bob and weave around one another, making it harder for one of you to be hit.
    • Brace (Damage) When a creature you can see moves within range of your melee weapon, you can burn a superiority die to make an attack with that weapon against them using your reaction.
    • Commanding Presence (Control) When you make a Performance, Intimidation, or Persuasion check, you can roll a superiority die and add the result to your d20 roll.
  4. A quick guide to one of my favorite fighter mechanics, the Combat Maneuver "Bait & Switch". Video Chapters: 0:00 - Introduction 0:27 - How it Works 1:13 - Example One (Animation) 2:13 - Example...

    • 3 min
    • 2.9K
    • Ways Away Tavern
  5. Learn how to use Bait and Switch, one of the 23 maneuvers for the Battle Master Fighter subclass in D&D 5e. Bait and Switch lets you switch places with a creature and gain a bonus to AC until your next turn.

  6. Feb 5, 2024 · Bait and Switch 5e. On your turn, you can spend a superiority die to switch places with a willing creature within five feet. That creature can’t be incapacitated, and you need to spend five feet of movement for the switch to be successful. On the bright side, this move doesn’t trigger any attacks of opportunity.

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