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  1. Pursuit is a dark-type physical move that deals double damage if the target switches out. It is learned by many Pokémon at different levels and can be boosted by Darkinium Z.

    • Effect
    • In Other Games
    • Trivia
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    Generation II

    Pursuit inflicts damage with a power of 40. If the target Pokémon is switched out on the turn Pursuit is used, Pursuit's power doubles, and it will immediately be used before it is switched out (including an accuracy check). This does not apply if used on an ally switching out, on a fleeing Pokémon, on a Pokémon using Teleport or Baton Pass, or on a Pokémon being forced to switch out.

    Generation III

    If the target is switched out, Pursuit will no longer perform an accuracy check (but always hit the target with double power before it is switched out). Pursuit is no longer affected by King's Rock.

    Generation IV

    Pursuit will now hit any adjacent opponent that attempts to switch out (but not more than one per turn), regardless of who it originally targeted. This effect bypasses redirection effects such as Follow Me. If the target is using U-turn, Pursuit's special effect will activate only if the user of Pursuit would usually act later than the target (its power will only be doubled in that case). In the Japanese version of Pokémon Diamond and Pearl, when a Pokémon holding a Choice item uses Pursuit a...

    In the Rescue Team, Explorers and Adventure Squad series, Pursuit is a non-damaging move which gives the user the Counterstatus condition. With this status condition, the user will reflect any damage taken from physical moves (including the regular A button attack) back to any adjacent opponents equal to the damage received. Oddly in Explorers of Time and Darkness, though moves are assigned as Physical or Special in game, the Counter status will return damage from damaging moves from types pr...

    In Pokémon UNITE, Pursuit is Absol's first move. It is obtained by reaching level 5 and upgrading Feint into it instead of Night Slash. The user ashes in an arc, damaging and slowing the first Pokémon hit. If the user hits, it can be activated again for a brief period of time – allowing the user to dash, dealing damage to all Pokémon hit. At level 11, the move heals the user heals on hit, and if the damage is a critical hit, the heal doubles.

    Although Pursuit is the only move that can be performed before switching, its priorityis still 0.
    In Pokémon Mystery Dungeon Red and Blue, Pursuit's effect is similar to Counter.

    Pursuit is a Dark-type move that deals double damage if the target switches out. Learn about its effect, availability, learnset, and glitches in different generations of Pokémon games.

    • Physical
    • 20 (max. 32)
    • 40
    • Dark
  2. Pursuit is a physical sound-type attack move that doubles its power if the target switches out. Learn which Pokémon can learn Pursuit by level up, TM, egg move or Z-Move.

  3. Pursuit is a move that can't be used and inflicts double damage if the opponent is switching out. Learn which Pokémon can learn Pursuit by breeding and see its stats and effects.

  4. Pursuit is a move that inflicts double damage if used on a foe switching out of battle. It is learned by many Pokémon, mostly of the Normal and Fighting types, and has different effects in some side games.

    • 100%
    • 20, max: 32
    • 40
    • 3 min
  5. Pursuit is a physical contact move that deals double damage if used on a foe that is switching out of battle. See the details, effects, and Pokemon that can learn Pursuit by level up or TM.

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  7. Pursuit is a dark-type physical move that deals double damage if used on a target that switches out of battle. Learn about its in-depth effect, game descriptions, and Pokémon that can learn it by leveling up.

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