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  1. By critically examining how video game culture has been defined in both press and academic articles, this paper illuminates how this definition has limited the study of video games and where it can move.

  2. Learning Objectives. Describe gaming culture and how it has influenced mainstream culture. Analyze the ways video games have affected other forms of media. Describe how video games can be used for educational purposes. Identify the arguments for and against the depiction of video games as an art.

  3. Jul 4, 2023 · Gaming Culture Explodes Online. Gaming became a hit online in the 2000s, with persistent online worlds like EverQuest and World of Warcraft attracting (and addicting) millions of players to leave the real world for extended stays in fictional realms. Games that required precision play were less viable during this time because of the lack of ...

  4. Nov 7, 2023 · Abstract. The growing relevance of video games in the social landscape requires an in-depth evaluation of the bidirectional influences of these adjacent contexts, among which the educational and cultural contexts stand out.

  5. 3 days ago · Games and Culture. Games and Culture peer-reviewed and published quarterly, is an international journal that promotes innovative theoretical and empirical research about games and culture within interactive media. The journal serves as a premiere outlet for … | View full journal description.

  6. This video game culture, theinstitutionalization of video game practices, experiences, and meanings” (p. 2), is what sociologists Daniel Muriel and Garry Crawford set out to explore in Video Games as Culture: Considering the Role and Importance of Video Games in Contemporary Society.

  7. Aug 3, 2019 · Aug. 3, 2019 • By Alexander Harrity. Within the last year, videogames have taken popular culture by storm, and have soared into the national spotlight. As the number of regular players continues to rise, so too has a curiosity about the beneficial and potentially detrimental effects of avid gaming.

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