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  1. Photex engine. The Photex (Photo-texture) engine was the first photorealistic game engine created by Terminal Reality, developed from the Monster Truck Madness engine. The first game built on this technology was CART Precision Racing, and the final game was Fly! II, which used Photex3.

  2. en.wikipedia.org › wiki › Fury3Fury3 - Wikipedia

    Fury3. Fury3 (stylized as Fury3) is a simulation video game developed by Terminal Reality and published by Microsoft for Windows 95. It is not a sequel to Terminal Velocity, but the two games share basic game mechanics and use the same engine. Although it was redesigned to run natively under Windows 95, it can run under Windows 3.1 using Win32s .

    • Kyle Richards
    • Photex
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  4. NA: September 9, 1996 [1] [a] Genre (s) Racing. Mode (s) Single-player, multiplayer. Monster Truck Madness is a racing video game developed by Terminal Reality and published by Microsoft. It was released in North America on September 9, 1996. The game has twelve monster trucks and tasks the player with beating computer opponents.

    • Monster Truck Madness
    • Photex
  5. Dec 12, 2013 · Engine Release dates; 4x4 Evo: Terminal Reality: Gathering of Developers: 26 October 2000. 26 October 2000: ... Photex: Terminal Reality: 1 January 1995: 1 January 1997:

  6. Dec 12, 2013 · Photex engine [] The Photex (Photo-texture) engine was the first photorealistic game engine created by Terminal Reality, developed from the Monster Truck Madness engine. The first game built on this technology was CART Precision Racing, and the final game was Fly! II, which used Photex3.

  7. Terminal Reality (often shortened to TRI) is a video game development and production company based in Lewisville, Texas. Founded in 1994 by ex-Microsoft employee Mark Randel and former Mallard Software general manager Brett Combs, Terminal Reality develops a variety of games including racing games (such as 4x4 EVO 2), 3D action games (such as BloodRayne), and more. It is part of the many game ...

  8. May 14, 2008 · Texas-based Terminal Reality is helping mastermind Ghostbusters ' return in video game form - Gamasutra sat down with co-founder and president Mark Randel to discuss internal tech and the PlayStation 3, engine licensing plans - and how ZootFly's sho. A little over a year ago, Slovenian developer Zootfly made a big splash with gameplay videos of ...

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