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  1. Photex engine. The Photex (Photo-texture) engine was the first photorealistic game engine created by Terminal Reality, developed from the Monster Truck Madness engine. The first game built on this technology was CART Precision Racing, and the final game was Fly! II, which used Photex3.

  2. Terminal Reality developed the game's 1998 sequel, Monster Truck Madness 2; it features more trucks and tracks and uses the Photex2 game engine for improved graphics and physics.

    • Monster Truck Madness
    • Photex
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  4. en.wikipedia.org › wiki › Fury3Fury3 - Wikipedia

    Fury3 (stylized as Fury3) is a simulation video game developed by Terminal Reality and published by Microsoft for Windows 95. It is not a sequel to Terminal Velocity, but the two games share basic game mechanics and use the same engine.

    • Kyle Richards
    • Photex
  5. Dec 12, 2013 · Engine Release dates; 4x4 Evo: Terminal Reality: Gathering of Developers: 26 October 2000. 26 October 2000: ... Photex: Terminal Reality: 1 January 1995: 1 January 1997:

  6. Dec 12, 2013 · Terminal Reality technology. Infernal Engine. [5] In addition to game development, Terminal Reality is also the creator of the Infernal Engine: a cross-platform, full-featured foundation for building video games that the company licenses to other developers and publishers. [6] .

  7. The Photex engine was the original rendering engine created by Terminal Reality, developed for Terminal Velocity. The last game using this engine was Fly! II , which used Photex3.

  8. May 14, 2008 · Texas-based Terminal Reality is helping mastermind Ghostbusters ' return in video game form - Gamasutra sat down with co-founder and president Mark Randel to discuss internal tech and the PlayStation 3, engine licensing plans - and how ZootFly's sho. Chris Remo, Blogger. May 14, 2008. 10 Min Read.

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