Yahoo Web Search

Search results

  1. People also ask

  2. May 5, 2005 · Rent. Ads. Powered by JustWatch. "Crash" tells interlocking stories of whites, blacks, Latinos, Koreans, Iranians, cops and criminals, the rich and the poor, the powerful and powerless, all defined in one way or another by racism. All are victims of it, and all are guilty it.

    • Grand Canyon

      Lawrence Kasdan’s “Grand Canyon” begins in much the same way...

    • Crash

      It is a strange and insightful film about human sexual...

  3. www.rottentomatoes.com › m › 1144992-crashCrash | Rotten Tomatoes

    May 6, 2005 · A raw and unsettling morality piece on modern angst and urban disconnect, Crash examines the dangers of bigotry and xenophobia in the lives of interconnected Angelenos. Read Critics Reviews...

    • (29.8K)
    • Paul Haggis
    • R
    • Sandra Bullock
    • Crash Reviews1
    • Crash Reviews2
    • Crash Reviews3
    • Crash Reviews4
    • Crash Reviews5
    • Time's been great to Crash Bandicoot.
    • Every IGN Crash Bandicoot Game Review
    • Time After Time
    • Which Original Crash Bandicoot Trilogy Game Is Your Favorite?
    • How Much Time Ya Got?
    • Crash Bandicoot 4: 'Akano Screenshots
    • A Little Help From My Friends
    • A Whole New World
    • Verdict

    By Jonathon Dornbush

    Updated: Oct 1, 2020 4:19 pm

    Posted: Oct 1, 2020 1:00 pm

    Do you ever wish you could wipe a few underwhelming sequels from history and pick up where the last good one left off? You know, like what Superman Returns or Terminator: Dark Fate tried to do? Well, with Crash Bandicoot 4: It’s About Time, developer Toys for Bob actually pulls off the half-reboot, half-continuation idea. This is a direct sequel to Naughty Dog’s original trilogy that concluded in 1998, and this team really gets Crash. It’s all the characters and action platforming I loved about the old games but with a bunch of great new ideas mixed in so well that they feel like they were always supposed to be there.

    And it’s one that Toys for Bob tells well through Crash’s main campaign, which took me about nine or so hours to beat… but with only a 34% completion rating. The other 66% is, among other things, an entire gamut of challenges to complete. (More on that later.)

    Crash 4 keeps the main story progression linear, reverting to an overworld map similar to Crash 1’s rather than the hub rooms of Crash 2 and 3 that I personally preferred. My initial surprise with that decision aside, the setup works well enough to keep momentum going as I bounced from one pop-up storybook-esque time period map to the next, and Toys for Bob imbues even that overworld map with plenty of charm. From level landmarks to side characters waiting for their turn in the spotlight and obvious spaces for unlockable bonus levels, it’s not only easy to get around but a visual treat, too.

    Of course, any Crash game worth its orange fur lives or dies by how fun, challenging, and rewarding its platforming is, and here Toys for Bob has not only recaptured the magic of the original trilogy but added to it in new, exciting, and seriously tough ways. Crash (and Coco, who plays identically to Crash and can be swapped to for any Crash level depending on who you prefer to play as) standards like double jumping, ground slamming, and spin attacks return, but the inventive ways in which Crash 4 forced me to improve on my longstanding skills with this arsenal is a treat.

    This is true from large scale decisions like building each level with more objectives (such as finding a certain percentage of Wumpa fruit, unlocking all crates, finding a hidden gem, and only dying so many times) to design choices like putting you through increasingly long and complex sequences that require perfect dashes, jumps, and spins against enemies. Those make Crash 4’s imaginative worlds some of my favorite of the series.

    Crash Bandicoot

    Crash Bandicoot 2: Cortex Strikes Back

    Crash Bandicoot: Warped

    New enemy types like hungry sand sharks and giant lightning locusts, twisty jumping sections, and all of Crash’s new moves blend together so it never has to resort to stale carbon copies of past challenges. If a memorable obstacle is repeated, it’s often creatively revamped in a more challenging way, such as the return of Crash’s surfing jet board from the original trilogy.

    Not every new addition is a winner; I am not a fan of the fire-spewing crates added throughout levels. They don’t add much in the way of complexity to the platforming, they just increase time spent waiting for the crates to cool down until they can be spun. The standard moving mine obstacle courses require more daring split-second decisions as TNT-throwing enemies and water currents affecting your speed are thrown into the mix. Also, some truly devilish endgame challenges use Crash’s full arsenal, including the Masks, in some of the most difficult levels the series has ever seen. I died more times than I cared to admit, but completing them led to some of the most satisfying platforming in recent years.

    And while Crash is tough, it’s also largely great at teaching you its new tricks, minimizing the feeling of progress by trial and error that comes with some platformers. Yes, there are still levels where you’re running toward the camera, and occasionally a hazard comes at you without warning, but nothing felt as mercilessly tough as Crash 1’s infamous Road to Nowhere. Crash 4 doles out its challenges in smart succession, ensuring it always feel fair. The smallest addition – a circular shadow that appears underneath an airborne Crash – exemplifies this. What could be perceived as making things too easy by those who find estimating their position without it to be a hardcore challenge eliminates most of the guesswork that came with earlier Crash games for the rest of us. It allowed me to better put my focus on nailing a precarious jump, rather than trying to figure out where the landing point should or might be and hoping for the best. But don't worry, purists: you can turn it off in the options.

    There’s certainly no shortage of ways for deaths to happen, because Crash 4 adds in a host of new platforming tricks beyond the Mask abilities: rope swinging, rail grinding, and wall running are all present. None of them is necessarily revelatory, as they’ve all become staples of the platforming genre in the years since Warped came out, but their c...

    And there are plenty of challenges to tackle. Beyond the main story path, there are truly white-knuckle flashback levels: of the handful I’ve tried so far, all are pure platforming skill tests. These side levels take more turns at Crash’s ensemble of playable characters, time trials, local multiplayer and co-op, and the impressive N. Verted mode. C...

    One of Crash 4’s biggest revelations is in widening its focus to an ensemble of playable characters, including Dingodile, Tawna, and Cortex. Each plays distinctly from one another, and that leads to some of Crash 4’s most intriguing levels.

    I would play a spinoff for any of the new playable characters in a heartbeat.

    Every of these new characters could be the star of their own spinoff game, and I’d play each of them in a heartbeat. Cortex foregoes a double jump for a long dash and a ray gun that turns enemies into platforms or jelly-like bouncing spots, which means his levels are more horizontally laid out. Tawna has a grappling hook that plays into combat but is also useful for crate smashing at distances Crash and Coco could never reach. Finally, Dingodile can hover but can’t actually jump to save his life but has Lugi’s Mansion-esque vacuum mechanics that can, for example, suck up and launch a TNT crate to destroy barriers.

    Part of what makes Crash 4’s levels both readable and fascinating to explore is the sheer level of detail Toys for Bob was able to cram into them compared to the original trilogy. These beautiful and memorable worlds, from the frozen tundra of the 1700s to a New Orleans-esque musical city and the prehistoric era, showcase Toys for Bob’s penchant for adorable, animated design. I loved the personality the developers injected into the Spyro Reignited Trilogy, imbuing those classic adventures with more charm and personality than I ever thought possible; Crash 4 is a natural evolution of that work.

    Crash’s more linear track through its levels, however, allows Toys for Bob to really flesh out these landscapes like never before in the series. This not only leads to epic introductory shots of levels with a wide scope that tease trials to come, but also means every character, crate, and collectible has fun bits of detail slathered all over them. From the bits of exposed dynamite in TNT crates to the goofy designs of pirate octopi and the many wacky costumes Crash and Coco can wear, Toys for Bob has given this game the look of the Crash Saturday morning cartoon I wished I'd been able to watch as a kid.

    And that’s evident in the character designs. Crash stays true to his original form, but his dopey, happy-go-lucky attitude is in Looney Tunes-esque top form here, with Coco providing a more level-headed approach to the adventure. The new take on Tawna redeems the barely-there damsel in distress of the original, making this version a badass with a heartbreaking past. And Dingodile’s kind of just...there, but it works, as his personal endeavors to open and then repair his restaurant collide with the others’ story. How Toys for Bob integrates these characters’ full arcs is great — they make sense if you just blast through the story, but playing their specific levels offers deeper personality.

    It’s all aided by a level-appropriate soundtrack, which all sounds in step with the classic Crash scores’ affection for driving, jangly percussion tracks molded to fit all the various time periods. And, like much of Crash 4’s joys, the score has a few delightful surprises of its own: I’m a big fan of the twist on the sound that comes when you don any of the Quantum Masks.

    Crash Bandicoot 4: It’s About Time is both respectful of the series that came before it while also giving it the modern update it needed with new gameplay, depth of character, and a beautiful look. Toys for Bob just gets Crash. Its fresh new ideas, from big gameplay additions like new playable characters to supplementary but no less enjoyable aspec...

  4. Powerful look at racism, but too intense for kids. Read Common Sense Media's Crash review, age rating, and parents guide.

    • Paul Haggis
    • Cynthia Fuchs
    • Don Cheadle, Matt Dillon, Thandiwe Newton
  5. www.metacritic.com › movie › crashCrash - Metacritic

    May 6, 2005 · Written By: Paul Haggis, Bobby Moresco. Crash. Metascore Generally Favorable Based on 36 Critic Reviews. 66. User Score Universal Acclaim Based on 561 User Ratings. 8.6. My Score. Hover and click to give a rating. Add My Review. Where to Watch. Amazon ($2.89) All Watch Options. View All. Don Cheadle. Graham. Sandra Bullock. Jean. Thandiwe Newton.

  6. "Crash" brilliantly shows through intertwining vignettes, that are often blazingly funny in their brutal honesty and fascinatingly gut-wrenching in their melodrama, how subtle racism (often guised in nervous humor) and overt prejudice (often exasperated by sudden irrational violence and an overabundance of readily available firearms) completely ...

  1. People also search for