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  1. The Habitation of Dragons

    The Habitation of Dragons

    1919 · Drama · 1h 37m

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  1. Our Mission. As a Holy Spirit-led global ministry, we build stronger men for Jesus Christ through ongoing transformative experiences and authentic relationships.

    • Overview
    • Background
    • Characteristics
    • Variants
    • Notable marked men
    • Notes

    “These new inhabitants... not natives... most of them. Came with duty, purpose... ready to kill each other. The Divide was stronger. Left marks on them, too. Not Bear, not Bull - now... radiation's marked them, made them equal in history's eyes.”— Ulysses

    https://fallout.fandom.com/wiki/File:Lonesome_Road_Ulysses_Marked_Men.ogg

    Before they were the marked men, they were soldiers of the New California Republic special forces and Legion frumentarii stationed in the area that would become the Divide. When the Courier's delivery of the Navarro package caused underground nuclear warheads to detonate and cause massive devastation, it created a veil of perpetual storms that kick up winds so strong the flesh was torn from their bodies, exposing the raw muscle, while the intense radiation caused them to undergo a type of ghoulification. Unable to die to radiation, it instead kept them alive, trapped in a state of constant, excruciating pain from the winds flaying them of their skin. Rumors of the marked men and the hellish place they call home spread throughout the West Coast similar to the legends of the Sierra Madre, the Burned Man, and the Big Empty.

    Driven mad by the pain they experienced, the marked men lashed out at anyone other than themselves, having found a common enemy in the Divide. Though they sometimes attacked and killed one another, apparently for sport, their shared pain had overpowered any animosity between the NCR and the Legion. They were known to make camps near silos and warheads to take advantage of the healing effects of radiation.

    Biology

    A marked man is identified as a unique subtype of ghoul with a fiery red tone due to their brutal environment; ghoulification made their flesh weak and fragile, but it was the storms that stripped their skin off, leaving behind only the raw muscle underneath. It's speculated that the radiation of the Divide may be the only thing keeping them alive. They congregate in squads and small camps of around four marked men, often led by particularly strong cases who have taken on a new name to exemplify their strength.

    Gameplay attributes

    Marked men level with the player character, have a high amount of health for humanoid opponents, and are moderately protected by the tattered armor they wear (albeit far less compared to the properly maintained regular versions of their armor). In terms of health and armor, the marked men are evenly matched to the White Legs tribals of Zion Canyon and the lobotomites of the Big MT. They carry a variety of powerful melee and ranged weapons, and at higher levels (above level 40) have the unique attribute of being the only faction that almost universally uses non-standard ammunition for their weapons (i.e. slugs and armor-piercing rounds), increasing their combat proficiency against well-protected targets. Additionally, many marked men make simultaneous use of both firearms and grenades. At times, they can be found using Stealth Boys, making them harder to detect. When near sources of radiation, they regenerate health rapidly, even more so than ordinary ghouls. However, they tend to be few in numbers, and it is rare to find more than a dozen in any particular location, though a high-level Courier will still face a challenge.

    Marked men hunter

    Marked men hunters appear to be former NCR troopers, equipped with powerful ranged weapons. They may carry guns like trail carbines, assault carbines or sniper rifles at lower levels (level 1 to level 30), and anti-materiel rifles, brush guns or marksman carbines at higher levels (level 30 or above). For energy weapons, they may be seen carrying arc welders, tri-beam laser rifles or multiplas rifles. Most of them are found wearing ruined NCR trooper armor (now known as the marked trooper armor), while some of them may be wearing Legion armor (called the marked scout armor). Name (Form ID)\tStatistics\tBehavior\tAbilities\tItems Marked men hunter xx0086EF 1 ? 7 130 → 280 → 11 0% Aggressive: Will attack enemies on sight. Foolhardy: Will never flee or avoid anyone. Helps allies: Will help allies. Melee (2 ) Ranged •Marked trooper armor, marked scout armor, trooper helmet, goggles helmet, veteran helmet, veteran decanus helmet •Arc welder, trail carbine, assault carbine, sniper rifle, laser rifle (level 1) •Anti-materiel rifle, brush gun, marksman carbine, tri-beam laser rifle (level 30-40)

    Marked men marauder

    Marked men marauders are higher-ranking marked men that were once NCR rangers. They carry missile launchers and light machine guns at lower levels (below level 30), miniguns, heavy incinerators, Gatling lasers and plasma casters at higher levels (above level 30), and shoulder mounted machine guns at all levels. They wear either marked tribal armor or marked patrol armor. Name (Form ID)\tStatistics\tBehavior\tAbilities\tItems Marked men marauder xx0086F1 1 ? 6 138 → 288 ? → 15 0% Aggressive: Will attack enemies on sight. Foolhardy: Will never flee or avoid anyone. Helps allies: Will help allies. Melee (3 ) Ranged •Marked tribal armor, marked patrol armor, trooper helmet, goggles helmet, veteran helmet, veteran decanus helmet •Missile launcher, light machine gun (level 1) •Minigun, heavy incinerator, Gatling laser, plasma caster (level 30-40)

    Marked men ravager

    Marked men ravagers carry the Blade of the West, as well as fire axes and Shishkebabs at lower levels (below level 30). At higher levels (above level 30), they carry sledgehammers, super sledges and thermic lances. They also carry and use incendiary grenades. Most ravagers wear marked scout armor and sometimes marked trooper armor. Name (Form ID)\tStatistics\tBehavior\tAbilities\tItems Marked men ravager xx0086F0 1 ? 5 145 → 295 ? → 11 0% Aggressive: Will attack enemies on sight. Foolhardy: Will never flee or avoid anyone. Helps allies: Will help allies. Melee (4 ) Ranged •Marked trooper armor, marked scout armor, trooper helmet, goggles helmet, veteran helmet, veteran decanus helmet •Incendary grenade, Blade of the West, fire axe, Shishkebab (level 1) •Super sledge, thermic lance (level > 30)

    •Blister - a hardened former NCR ranger residing near the marked men base, carrying a flamer.

    •Beast - a former legionary marauder boasting crude pieces of Legate armor, found in a camp near the High Road entrance. He carries a shoulder mounted machine gun.

    •Bonesaw - a former legionary wearing a nearly recreated Legate helmet, wielding a chainsaw, found in a makeshift camp slightly southeast of the Ashton silo control station.

    •Blade - a former legionary who guards the entrance to Ulysses' Temple, wielding a Blade of the West and utilizing a Stealth Boy.

    •Gaius Magnus - a centurion of the Legion located in Dry Wells (optional).

    •Colonel Royez - a member of the NCR army stationed on the Long 15 (optional).

    •The marked men that appear during the final battle in Ulysses' Temple will explode after being killed.

    •The marked men are some of the few enemies in the game that will use special ammunition against the Courier.

    •Former NCR marked men have no dogtags.

    •It is established that the marked men of the Divide only became what they are due to the strong winds peeling their skin off coupled with the intense radiation, but if Dry Wells and/or the Long 15 are destroyed during Lonesome Road, the marked men there appear exactly the same despite lacking the former environmental factor.

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