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  1. en.wikipedia.org › wiki › Pat_HanrahanPat Hanrahan - Wikipedia

    Patrick M. Hanrahan (born 1955) [1] is an American computer graphics researcher, the Canon USA Professor of Computer Science and Electrical Engineering in the Computer Graphics Laboratory at Stanford University . His research focuses on rendering algorithms, graphics processing units, as well as scientific illustration and visualization. [2] .

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  2. Pat Hanrahan CANON USA Professor Computer Graphics Laboratory Computer Science and Electrical Engineering Departments School of Engineering Stanford University Gates Computer Science Building, Room 370 3B Stanford, CA 94305-9035 (650) 723-8530 (650) 723-0033 (fax) hanrahan@cs.stanford.edu (The best way to reach me)

  3. Bio. Professor Hanrahan's current research involves rendering algorithms, high performance graphics architectures, and systems support for graphical interaction. He also has worked on raster graphics systems, computer animation and modeling and scientific visualization, in particular, volume rendering.

  4. Patrick Hanrahan. Stanford University. ... P Hanrahan. ACM SIGGRAPH 2005 Courses, 258-es, 2005. 596: 2005: The system can't perform the operation now. Try again later.

  5. Pat Hanrahan. Canon Professor in the School of Engineering and Professor of Electrical Engineering, Emeritus. Professor Hanrahan's current research involves rendering algorithms, high performance graphics architectures, and systems support for graphical interaction.

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  7. Mar 18, 2020 · Stanford computer scientist and engineer Pat Hanrahan is co-recipient of the 2019 Turing Award, often described as the "Nobel Prize" of computing. He is known for his work on RenderMan, the 3D animation application used to make films like Toy Story and Finding Nemo. He also pioneered the concept of "physically based rendering" and created a new art form of computer-generated imagery.

  8. Mar 18, 2020 · Pat Hanrahan is a co-recipient of the 2019 Turing Award, often described as the "Nobel Prize" of computing. He is a professor of computer science and engineering at Stanford University and a pioneer of computer-generated animation, data visualization and filmmaking. He co-created RenderMan, the 3D animation application used by Pixar and Disney.

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