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  1. Sep 12, 2019 · 1. A necromancer is using magical means to stuff the ballot box in favor of a particular mayoral candidate in town. The PCs are asked to find the culprit behind the fraudulent votes. 2. A small orphan girl is terrified and shares a wild story about another child at the orphanage who is biting everyone. 3.

  2. Next, press CALCULATE to see the encounter XP thresholds for the party. For example, if you have four first-level characters, type 4 in number, and 1 in level. If you have three seventh-level characters and one eighth-level, type 3 in number, 7 in level, add a second row, and add 1 in number and 8 in level.

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    • Develop encounters from The Story
    • Choose Monsters That Fit The Situation
    • Determining Deadly encounters
    • Adjusting Encounter Difficulty on The Fly
    • Add Interesting Terrain and Fantastic Features
    • Final Thoughts on Building Great encounters

    Dungeons & Dragons breaks down scenes into three different types of gameplay: NPC interaction and roleplaying, exploration, and combat. In the vernacular of D&D, all of these types of scenes are considered "encounters". We don’t have to define any scene as being a roleplay scene, an exploration scene, or a combat scene ahead of time. Instead, we ca...

    As we described earlier, the story and situation drives what encounters takes place. The same is true when we select monsters. Choose the monsters that fit the situation. A hobgoblin war camp might realistically have twenty-five hobgoblins and fifty goblins in it. They might not all charge the characters at once but that’s the size of the war camp....

    Most DMs want to have a vague idea of how difficult an encounter will be. A group of level 17 characters won’t have much of a problem blowing this war camp off the face of Faerun but a group of level 4 characters running up against an entire war party at once could be deadly. Before an encounter turns to combat, it helps if we know it’s rough poten...

    There’s a dirty secret among DMs. We’re all cheats and liars. We do, however, cheat and lie for the fun of the game and the enjoyment of the players. We can, for example, vary the hit points of a monster depending on how the battle is going. If the battle is becoming a slog or is simply too hard, we can reduce the number of hit points a monster has...

    Six hobgoblins in an open field isn’t that interesting. Four hobgoblins and their four worg mounts camping out around an ancient dwarven archway is more interesting, particularly if that archway is swirling with eldritch energy. When we’re developing the scenes in our adventure, we can add texture by throwing in interesting terrain or fantastic fea...

    Building great encounters is a skill, like improvisation, that gets better the more we do it. It’s a skill we can improve on for the rest of our lives. By keeping some general guidelines in mind and experimenting from scene to scene, we can learn what works well, what does not, and what things we want to try out in the future.

  4. Easily Prepare and Run Battles. Build an encounter, check its difficulty, and jump into combat. Tracking character stats is easy, with real-time updates on initiative rolls, hit points, and more. Roll directly from monster stat blocks as you track initiative and add new monsters to the combat tracker on the fly.

  5. Calculate. This online application will allow you to determine a D&D 5 Encounter difficulty and the related Treasures. PC : add how many PC as you need, then specify the level for each of them. The level of the first PC automatically applies to all others. Creatures : add creatures, then select the type of each of them and indicate their number.

  6. Dec 5, 2019 · It’s important to give your NPCs personalities, quirks, flaws, and motivations of their own that are relevant to the encounter. These elements are just as important to bringing an NPC to life in an encounter as are the details, like the size and shape, of a room during combats. The parameters of an NPC-focused encounter hinge on what they ...

  7. Aug 20, 2019 · Xanathar’s Guide to Everything (XGtE) is a supplement for 5e that was released by Wizards of the Coast (WotC) on November 15, 2017. This book has an entire chapter devoted to improving on the 5e CR system, we talk about this chapter in our Xanathar’s Guide to Everything Review. While we do think that XGtE is one of the most worthwhile ...

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