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  1. Clint Hocking (born 18 September 1972) is a Canadian video game designer and director. He has primarily worked at the Canadian divisions of Ubisoft, where he developed three titles, and briefly worked at LucasArts, Valve, and Amazon Game Studios.

    • 1
    • 2001–present
    • Canadian
  2. The term was coined by game designer Clint Hocking in 2007 in a blog post. History. Clint Hocking, a former creative director at LucasArts (then at Ubisoft ), coined the term on his blog in October 2007, in response to the game BioShock.

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  4. Aug 26, 2018 · For the uninitiated, ludonarrative dissonance was coined by game designer Clint Hocking in a blog post back in 2007, which you still can and should read, titled “Ludonarrative Dissonance in Bioshock: The problem of what the game is about”.

  5. Oct 20, 2023 · Chief among the critics of that game was Clint Hocking, the creative director of Far Cry 2 himself, who in the years prior had built a reputation as a smart, considered public thinker on video...

  6. Clint Hocking is a Canadian video game designer known for his work at Ubisoft. Hocking was notably creative director for titles Splinter Cell: Chaos Theory (2005), Far Cry 2 (2008) and Watch Dogs: Legion (2020).

  7. May 24, 2005 · Interview with Clint Hocking. Filing into the auditorium for the Game Developers Conference 2005 Game Design Challenge (theme: make a game based on Emily Dickinson), most people could have been forgiven for wondering who the third member of the panel was. Will Wright and Peter Molyneaux are two of the more high-profile Western game designers ...

  8. Jan 6, 2021 · In this 2011 GDC session, veteran game designer Clint Hocking explores the ways that game mechanics create circumstances which allow players to derive meaning from their time with them.

    • Jan 6, 2021
    • 9.4K
    • GDC