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  1. Autocancels on frame 1-2 and 34 onward. Stronger the longer it's out (opposite of most "sex kicks"). Auto cancels on frame 1-2 and frame 43 onward. Auto cancels on frame 1-5 and frame 19 onward. Auto cancels on frame 17 onward.

  2. Dec 1, 2023 · July 2022 Major Tier List Update! This is a guide to using Dr. Mario in Super Smash Bros. Ultimate. Dr. Mario's bread and butter combos, how to unlock, frame data, alt costumes and skins, as well as Dr. Mario's matchups, counters, and tier list placement can all be found here.

  3. Sep 1, 2011 · Sep 1, 2011. #1. Credits to SuperDoodleMan for most of the frame data. Images compiled and edited by Standardtoaster. "Hitbox System" format, method, and organization developed by Stratocaster. All animated GIF's are at 1/3rd game speed. Punch 1. Total: 15. Hit: 2-3. Shield stun: 6. Shield hit lag: 3. Advantage: -10. Punch 2 advantage: -9.

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    Dr. Mario (ドクターマリオ, Doctor Mario) is a playable character in Super Smash Bros. Ultimate. He was revealed for the game along with the rest of the veterans on June 12th, 2018. Dr. Mario is classified as fighter #18. As in SSB4, Charles Martinet's portrayal of Mario from Brawl was repurposed for Dr. Mario in Ultimate.

    Dr. Mario has been significantly buffed in the transition from SSB4 to Ultimate. One of his biggest buffs were to his already above-average damage output; all of his moves deal much more damage (excluding his pummel), which further supplements his damage-racking game and previously inconsistent KO ability. His recovery, while still being rather lac...

    However, Dr. Mario has received a few nerfs. Like with Mario, Dr. Mario's up tilt has had its hitbox placement adjusted, giving it inferior range in front of and underneath him. Additionally, his grabs, like Mario's, have increased ending lag, impacting his grab game to an extent. Furthermore, his already sub-par mobility is slower, especially in c...

    Compared to his appearance in SSB4, his damage-racking potential has increased substantially and his recovery, while still fairly lackluster, is safer and better overall. Because of these changes, he is better in Ultimate, and is arguably considered a viable choice in tournaments again like he was in Melee. However, Dr. Mario's overall tournament r...

    Dr. Mario's opponents are all trios of the same character in red, blue, and yellow costumes, referencing the three viruses: Fever, Chill, and Weird.

    Credits roll after completing Classic Mode. Completing it as Dr. Mario has Fever accompany the credits.

    Although Dr. Mario does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light. Dr. Mario has his own awakening battle separate from that of Mario, who appears in the opening cutscene.

    Dr. Mario can be awakened in a cloud that is found on a pathway connected by a ribbon that also leads to a city-like area.

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  5. Feb 10, 2019 · -Dair > up-smash (35-59%)-Dair > dj b-air (60-70%)-Down throw > down-b (40-70%)-Pill > down-air (85-95%)-Pill > forward air (57-109%)-Sweet spot jab > up-b (93-130%) Note: These combo’s were tested in the training room using two controllers with frame by frame analysis against Bayonetta.

  6. melee.framedata.gg › html › drMarioDr. Mario Frame Data

    Jab 1: Jab 2: Jab 3: Forward Tilt: Down Tilt: Up Tilt: Dash Attack:

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