Yahoo Web Search

Search results

  1. en.wikipedia.org › wiki › RenderWareRenderWare - Wikipedia

    Released in 1993, [1] RenderWare is a 3D API and graphics rendering engine used in video games, Active Worlds, and some VRML browsers. RenderWare was developed by Criterion Software Limited, then a subsidiary of Canon. It originated in the era of software rendering on CPUs prior to the appearance of GPUs, competing with other libraries such as ...

  2. But AFAIK RenderWare wasn't exactly a full game engine like Unity, Unreal, etc as much as, like Gamebryo (another highly popular engine at its time with apparently 400+ titles using it), it was a "game engine engine" - ie. a toolkit to make your own engine and game-specific tools.

    • Overview
    • Description
    • Industry Support
    • Rockstar Leeds 3D Engine
    • Rockstar Games Powered by RenderWare

    Wikipedia has an article on: RenderWare

    RenderWare (RW) is a computer and video game middleware from Criterion Software.

    RenderWare is a 3D API (Application Programming Interface) and graphics rendering engine used in computer and console games such as Grand Theft Auto III and Grand Theft Auto: San Andreas, in MUVRS's such as Active Worlds, and some VRML (Virtual Reality Markup Language) browsers. RenderWare is developed by Criterion Software Ltd. (which used to be a wholly-owned subsidiary of Canon but is now owned by Electronic Arts).

    Prior to versions 2.x, an external programming or scripting language had to be used to take advantage of RenderWare. RenderWare 2.x, on the other hand, has its own internal scripting language: RWX (RenderWare script).

    RWX support was dropped from RenderWare 3.x, instead focusing on a binary model file format. RWX scripts are incompatible with RW3.x.

    With RenderWare 4.x, Criterion is slated to drop support for RW3.x's formats, thereby making version 4.x incompatible with scripts/files from all previous versions.

    RenderWare is used throughout the video game industry. Some of the games using RW include: Grand Theft Auto III (PlayStation 2, PC and Xbox); Grand Theft Auto: Vice City (PlayStation 2, Xbox and PC); Grand Theft Auto: San Andreas (PlayStation 2, Xbox and PC); Black (PlayStation 2, Xbox); Bratz: Rock Angelz (PlayStation 2 and PC); Burnout series; Ca...

    Main article: Rockstar Leeds 3D Engine

    The engine Rockstar Leeds used for Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories is derived from RenderWare. Most of the functions have the same name except that Rw/Rp/... are replaced by Rsl. Furthermore, RslGeometry contains no platform independent data like RwGeometry does but only PSP or PS2 specific data. Also some RW objects were renamed:

    •RwFrame -> RslNode

    •RpAtomic -> RslElement

    •RpClump -> RslElementGroup

    •RwTexDictionary -> RslTexList

    •Grand Theft Auto III (2001) (All versions except for The Definitive Edition)

    •Grand Theft Auto: Vice City (2002) (All versions except for The Definitive Edition)

    •Manhunt (2003)

    •Max Payne 2: The Fall of Max Payne (2003) (Console versions only)

    •Grand Theft Auto: San Andreas (2004) (All versions except for The Definitive Edition)

    •Grand Theft Auto: Liberty City Stories (2005) (Mobile version only)

  3. Feb 25, 2023 · RenderWare is a name that may not be well-known among gamers, but it is a game engine that has been widely used in the past. Developed by Criterion Software Limited, a subsidiary of Canon, RenderWare is a 3D API and graphics rendering engine that was released in 1993.

  4. This page provides a list of 3D rendering software, the dedicated engines used for rendering computer-generated imagery. This is not the same as 3D modeling software, which involves the creation of 3D models, for which the software listed below can produce realistically rendered visualisations.

  5. It originated in the era of software rendering on PCs prior to the appearance of GPUs, competing with other libraries such as Argonaut's BRender and RenderMorphics' Reality Lab (the latter was acquired by Microsoft and became Direct3D).

  6. It originated in the era of software rendering on PCs prior to the appearance of GPUs, competing with other libraries such as Argonaut's BRender and RenderMorphics' Reality Lab (the latter was acquired by Microsoft and became Direct3D).

  1. People also search for